Knowing a construction worker’s usual sense of humor, I’d be afraid of one giving the guy sitting next to them a solid slap on the back as a joke. Especially if they had just expressed a fear of heights.
Knowing a construction worker’s usual sense of humor, I’d be afraid of one giving the guy sitting next to them a solid slap on the back as a joke. Especially if they had just expressed a fear of heights.
There are two facts old space game fans could tell you about Chris Roberts: that he will never meet a deadline (one of the Wing Commander games, his claim to fame, only came out because the publisher got sick of his delays and forced a release), and that he desperately wants to be a Hollywood writer/director. Both explain Squadron 42.
Now I kind of want a Flintstones RPG.
Could be worse. At least it’s not Microsoft’s support forums:
Hey, I see you’re having problems with <copy-paste key words from OP>. Try the following and see if it fixes your issue.
Open a command prompt and enter ”sfc /scannow".
I hope this helps!
(Reply marked as solution, thread closed.)
The main problem with Java (or garbage collected languages in general) as a first language is needing to unlearn the bad habits it ingrains when you move to a systems programming language with manual memory management. Other than that it’s a pretty good first language, though I’d suggest learning a bit of C at the same time just to get a basic grip on things like pointers and stack vs heap.
Edit: it occurs to me that C# would be the perfect learning language. It’s very similar to Java and an easy first language, but you’d also learn about stack allocation through structs, and can teach pointers using unsafe (though I think unsafe code is still GCed, so this wouldn’t help with the memory management side of things. Haven’t touched C# in fifteen years so I’m not sure how it works anymore).
Magneto hates Beast?
They don’t have it for the same reason Sony later removed it from the PS3: letting users run arbitrary code on your console provides a massive attack surface for piracy and jailbreaking exploits.
That could take a lifetime!
I’ve seen code with binary data (such as icons) baked into constants. I can’t wait for the three hour narration of base64 encoded pngs.
They canceled the GTA V story DLC after seeing the success of GTA Online, and their long-time head writer and producer resigned. I have little faith that GTA6 will capture the same spark that their earlier games had.
Three things in CS meet the qualifications for arcane runes: complex regular expressions, pointer arithmetic, and bit shifting.
Ponder Stibbons inserts another punch card into Hex. Ants flow through tubes and gears begin turning.
Megumin’s other problem is she only specced into things that would improve her explosion’s damage output, neglecting basic mage things like mana capacity and efficiency. So she can only cast one (stupidly overpowered) explosion spell before all but passing out from using more mana than she actually has. It’s why no other party would take her, because even in situations where the spell would be useful she becomes a massive liability after casting it.
“Exploration is one of the central pillars of our gameplay. That’s why we’re offering this handy little DLC to instantly fill out your map!”
I’ve seen that kind of DLC a few times for open world games and it’s always jarring.
I’ve been to Subway twice in the last twenty years. Both times the shop was understaffed and it took more than half an hour to get our meals, and they weren’t even good compared to other sub chains that cost less, let alone the local non-franchise sub shops.
The last attempt was a few years before COVID. I can’t imagine how bad it is now.
We could also have “karma” on Lemmy, but while technically tracked the environment is better off without it being public in my opinion. I view voting records similarly.
It’s strange that they removed total account karma visibility a while back but are now thinking about making votes public.
I think a good compromise (since Lemmy already tracks that data) would have been to show the upvote/downvote ratio a user receives on their profile page, without showing their total karma. That’d help you spot toxic users without incentivising karma whoring.
Similarly, a display of how often a user upvotes versus downvotes others would help spot bots and trolls without completely obliterating privacy like their suggestion would.
(But ultimately none of this solves the problem of privacy on the Fediverse being one federated bad actor away from nonexistence)
I’ll get you next time, Gadget!
If Valve’s Employee Handbook is to be believed, they don’t use a formal project structure with static teams. Instead each developer works on whatever project interests them, and one of Valve’s current goals is to improve game performance on Linux/AMD by contributing to upstream open source projects.
Valve is as close as we’ve gotten to someone paying a bunch of industry veterans to contribute to open source. It’s amazing what happens when all innovation isn’t black-boxed in an internal repository and forgotten about.