Unfortunately didn’t apply to the creator of Ren & Stimpy.
A frog who wants the objective truth about anything and everything.
Admin of SLRPNK.net
XMPP: prodigalfrog@slrpnk.net
Matrix: @prodigalfrog:matrix.org
Unfortunately didn’t apply to the creator of Ren & Stimpy.
Ahh, the ol put the rum in the banana shipment from Karamja method. A classic.
At least for steel plate, it should work without any supporting material.
Kevlar around it would help catch spalling from a bullet flattening out and spraying little bits of shrapnel out across the surface, but since these ones aren’t actually stopping the bullets, there is no spalling to catch.
If it is for hand guns, then it’s almost completely a waste, since the only pistol caliber guns I’ve seen in this war are only issued to Civil guard there, way behind the frontlines.
Ah, didn’t think of that, probably so.
Interesting to think that the U.S. has spent so much money to develop and test a new bullet and rifle combo specifically to beat Russian body armor, all for naught.
That steel plate in the vest should absolutely be stopping those rifle rounds, that is their main purpose (shrapnel can be stopped with much lighter and more flexible Kevlar).
The fact that these are failing to stop those rounds shows that the steel is likely not heat treated correctly to the proper hardness. Considering how much weight those add to a loadout, if the rest of the vest is Kevlar, those soldiers would likely have a higher survival rate by ditching the ineffective plates entirely in exchange for better mobility.
You’d probably enjoy his normal content then! He makes great stuff.
If you’re not sure what StopKillingGames is about, the creator of the campaign, Ross Scott (of Freeman’s Mind fame) made this short video to give the rundown.
The linearity was a bonus for me, but it was sorta openish, at least in the sense you could visit Lucas burtone on the way to/from missions to get little side quests to steal new faster cars.
That was a fun review, I like the style you went for with it!
I played this back in the day on the 360, which didn’t seem to have the bugs you encountered. I recall having a pretty good time with it, and it was short enough not to overstay its welcome. The jumping mechanics and training for it were unique at the time, and I thought it was a nice twist on the WWII formula.
The lacking narrative (or at least, I don’t remember one, or any characters) hurt it, as it felt sort of like I was playing a multiplayer game alone at times.
I also thought it was neat how the sniper rifles were more accurate/less wobbly if you slowly squuezed the analog trigger, I’m not sure I’ve seen that elsewhere.
But yeah, good review, I’d honestly enjoy reading more from you.
After the last two games and the remake, I’m not hopeful. The new devs never got what made the original special, despite its flaws.
Ah, that’s unfortunate. As an alternative, I have seen some online games name their bots with a random name generator that’s designed to sound somewhat real, like AnnoyingPidgen or WrecklessRaptor. If the voting account naming system was more like that, it would be easier to notice voting patterns/manipulation while still being anonymous.
Rock’n’roll racing got a pretty solid GBA port, it’s a fantastic little isometric battle racer from the 90’s
Regarding the voting account having no name, does that mean it will be a random string of letters and numbers? I get that it will still be possible to discover vote manipulation or mass downvoting with that, but I suspect it would be more difficult to detect initially or without some deeper analysis, since it’s harder to recognize or remember a random string compared to a human made username.
It’s extremely difficult for me to enjoy most 8-bit games, as there’s very little there to intrigue my tastes. However, there are a few standouts that I still play to this day on an emulator handheld, like H.E.R.O. or Mr. Do!
The good ones generally have a really solid little gameplay loop that’s quick to get into, with tight controls that let you get into a flow-state easily, and a difficulty curve that isn’t infuriating (something far too common from that era). The story heavy games from that era usually had mediocre or terrible writing paired with repetitive grinding gameplay, so the classics like Final Fantasy are sadly off limits for me.
H.E.R.O. is one of my favorites since it has somewhat uncommon gameplay where you control a man with a helicopter pack in a mine, avoiding various hazards to rescue a trapped miner at the end of each level. It rewards memorization, which is a knock against it, but even though I’ve played it heavily, I keep coming back to it as I never can quite remember the layouts of the later levels, and once control of the backpack is mastered, it just feels good to zip around all of these creatures and caverns of instant death without nicking yourself. I’m not sure how someone who has never played it before would feel about it, since it can take a while to get the hang of the controls, but I think it holds up pretty well from that era.
It also received a pretty massive number of ports to various consoles and home computers. The original Atari 2600 version is good, but personally I found the MSX port to be the most polished, and it adds some nice additional graphics as well.
What I saw over there was a large portion of his community pleading with him to delegate administrative tasks to the community, as it became increasingly clear the website was becoming too much for a single guy to manage (he was the only moderator of like 30+ communities that were full to bursting with spam, as well as the sole site admin). He never approved the many applications to help moderate, and said he was extremely slow to trust others, so never appointed a second admin, and instead just continued to silently work on the codebase as the site became unusable from spam.
I think his extreme distrust and desire to do everything himself combined with his medical issues led to extreme burnout, and ultimately its downfall.
The remake has much better gunplay and graphics, and overall has been ‘smoothed out’, but personally I think the new casting choices were unbelievably bad, and take all of the soul out of the game.
If you can get past the jank of the original (and get the community patch to add the old music back in), I personally think the original is the better game by far, but I was a huge fan of the original, so I’m biased.
The Eternity Dev has returned, and released a new update for it. Last I checked the update hasn’t released on f-droid due to the build failing, but it is available on aurora or play store.
That sounds similar to this quote:
“It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration.” — Edsger Dijkstra, 1975
But there’s been a good deal of programmers who have said that BASIC, and its ease of use and seeing almost instant results is extremely useful to not turn people off learning to code to begin with. Python is functionally the new BASIC in that regard, and while the language itself may not teach you to become an expert programmer, it may have gotten more people in the door than otherwise would have.
But that’s just my 2 cents.