Just your normal everyday casual software dev. Nothing to see here.

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Joined 1 year ago
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Cake day: August 15th, 2023

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  • yea I think if I shared a sub cost with someone it would be worth it, it’s the only reason i still have prime. I personally think that $120 for service rendered is a little low, but I believe that $240 is just too steep for a single person. For the benefits given, I think easily $5 a month for online, then like $7 or $8 a month for the games would be more then reasonable instead of the current $20 a month. I think 150-160 a year is more than fair for service rendered, but currently its roughly $15 a month for just the games(assuming the previous price of 60/year for only online which ends up being $5 a month), that’s almost a full indy game title monthly. Unless I’m actively playing more then 10 Indy games a year, or more than 4 AAA titles, it’s just not worth having for the current price. It’s usually cheaper to just buy the game outright

    that being said, if PC game pass is what MS considers it’s Ultimate without online sub… they consider just the game portion as $12 a month, which for what is offered, I find too steep for my tastes for someone who would want to lock on for a year at a time.



  • gamepass ultimate isn’t worth the value for me. realistically there is only maybe 3 games a year I really must have wanted to play, and most of them I know will go on sale later on down the road. Paying 240$ a year for a program that I only really am going to play maybe a handful of must play games on isn’t worth it.

    The issue isn’t the selection of games on the platform, they have a ton. It is just cost wise, why pay 240$ a year for it, and get a handful of games I can only play while they sub is active, when most games I play are in the 20-40$ range anyway and if I just buy them it’s a once off can play forever purchase. I can’t even give them the argument of convenience, because it’s equal to 4 AAA titles yearly, that you need to keep paying for in order to continue to use.



  • As someone who was late to the FFXIV train, I just started a few months ago so I started while the unlimited free trial system was already established. But I have many friends who do pay for a sub.

    I think their decision to open the game to be an unlimited free trial was a smart move, however their decision to make it a one and done trial was not. I 100% would be ok with paying for multiple months of subscription in order to get the features that the sub provides as a player, but like I know that if I ever chose to do so, I will never be allowed to /not/ pay. This means that me as a player will likely never spend a dime on the game, because I don’t want to be introduced into that sunk cost.

    If they were planning to go F2P they should have full sent F2P, the hybrid route of “Yea you can play as long as you want, but as soon as you give us money you will be required to give us money forever to play” route is counter productive and is likely costing them quite a bit of money itself.

    How does this reflect on the monthly sub cost? Well it’s simple, removing the requirement of a sub to play on it’s existing userbase, while at first will be a money hit because the non-team players that are trapped with their predatory monetization scheme will leave, but a good majority of their player-base would keep their sub, because FF XIV is very much a team social based game, and the restrictions given for F2P are not viable in later on dungeons as the usage of the marketplace system and the free company system is moreorless a must have in order to play.

    Players will swap to a stop the sub when they don’t want to play team wise, and renew it when they need socials again, but since the sub is now “optional” there won’t be as much of a need to make the sub feel worth the money. Which is their biggest problem right now with other competitors releasing highly successful expansion packs under a fully subbed model.


  • In my opinion the new update that they did which added new game modes was nice Devil’s mode on both are as fun as hell, but it was really a step backwards for people who play with their friends to make it so it’s not possible to see the cards that other people have when dead. It ruined the entire enjoyment of being dead for the game, I can understand why they did it for public lobby but a private lobby shouldn’t have had that restriction it just ruins the enjoyment and the content of people being dead.

    A good portion of being dead when playing with friends was monitoring how they played their hand that way next round you could potentially use that but the person would know that you use that so they would know to throw up how they did it, now you can more or less run the same strategy for eight nine turns in a row no one’s going to know how you did it and then change it up it’s boring.