Reminds me of Guns of Icarus, but on land and extraction shootery.
Reminds me of Guns of Icarus, but on land and extraction shootery.
Sure this is about protecting their bottom line. However the argument that this contradicts the Apple vs Epic verdict seems sound.
Good production value and very faithful to the original as far as I remember it. It got a few chuckles out of me ; I think I’m in for the ride.
Pretty original mix of brawler and tower defense, with a presentation reminiscent of Okami. Avaiable on Game Pass and has a demo on Steam.
Like its predecessor, it’s basically “2D XCOM with skill shots instead of randomness”. Highly recommended, perfect for gaming on the go with a Steam Deck or Nintendo Switch.
Phenomenal game, if a bit short. And another impeccable PS5 to PC port from Nixxes.
OMG it’s finally happening !
He’s well liked because he came from the trenches and has a good track record of knowing his shit. When compared with the likes of Kotick or Guillemot, it’s a breath of fresh air (despite being such a low bar). However as one of the highest execs in the entire gaming industry, this is the kind of stuff he does all year long.
Plus you know, his public-facing image is well curated and people like it.
Aaand it’s already fixed with Seamless Coop v1.8.5 😁
From ER Seamless Coop Discord:
Nostalgia drive engaged !
The Crusader series (No Remorse, No Regret) could have been built upon, with its famously cheesy live-action cutscenes.
The Quarantine series disappeared after its second installment, Road Warrior. Come to think of it, most mainstream vehicular combat games went away, like the Interstate series.
The Discworld adventure games (1, 2, Noir) were famously convoluted, but they did a pretty good job of adapting Pratchett’s world into video games.
Finally I would have liked to play the initially planned sequels to Advent Rising. I have (probably rose-tinted) fond memories of that game, but hey, you asked.
Since you enjoyed BG3, I’d strongly recommend Divinity: Original Sin 1&2 if you have not played them already.
Other than that, a few random suggestions with sizeable coop campaigns:
In the space hulk og board game and most video game adaptations, Space Marines die very quickly to genestealers and such.
Even in the first SM game, the resilience came from doing melee executions (akin to glory kills from doom) which triggered health regen. And you were not even immune to damage during the animation !
Yeah, that’s PR-speak for “our game design and/or performance does not scale well to more than 3 players”.
In the middle of their marketing blitz they try and cover all their bases I guess.
Same here. My main issues with Anthem were the technical issues at launch and that they abandoned it so fast.
I really enjoyed the gameplay and visuals. I sometimes fire it up again, only to find I already know pretty much all this game has to offer.
Bought these to make the most out of those shipping costs. I do not tinker all that much, but having adequate tools like those certainly is a big help.
I also used them to replace the sticks of a Nintendo Switch joy cons with hall effects ones. I saw that similar components are available for the SD, but I currently have no drift problem, so …
That’s barely 15 months of console exclusivity for a flagship title. Sony’s getting there with PC releases as time goes on.