Some IT guy, IDK.

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Joined 1 year ago
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Cake day: June 5th, 2023

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  • Even with the years he has as a disadvantage, I would not have bet against Tyson.

    It was genuinely surprising that he didn’t win.

    To be fair, it went to the judges, and they decided that Tyson didn’t do as well as what’s-his-face… And looking at the numbers, it wasn’t by much.

    Say what you will about the man himself, but Tyson knows his sport and he’s damn good at it.

    With all that being said, what a crock of shit to waste so much time and effort so that some YouTube wannabe can match up against a retiree. Tyson won more fights than pretty boy has even officially fought, before that dickhead left his daddy’s nutsack. Let me put that another way, there was no time in this guy’s life where Tyson had yet to win a championship. He’s been a world champion for tube boy’s entire life.

    As far as I’m concerned, Tyson was in it for the payday. Win or lose, Tyson was walking away on top.




  • Honestly, I didn’t expect that Epic would be okay with this.

    It’s nice to see, and bluntly, after a game has gone through all the different stages of buying and owning, why not make it free? Makes it that much easier for nostalgia nerds to have awesome LAN parties.

    I don’t think this makes up for the long list of consumer hostile things that Epic has done, but it doesn’t hurt.

    The next thing I’d like to see is to have games open sourced when stuff like this happens and the game is well into obsolescence. At least someone can pick up the mantle that studios don’t want to have anything to do with, when it comes to making the game compatible with newer operating systems, or alternative operating systems (like Linux, though I think UT supported Linux), or so that it can be built for new architectures like Apple’s new arm based silicon.

    There’s no profit in the game anymore, so just let people have it so they can fix what you don’t care about anymore.


  • I learned all about this in “thinking fast and slow” by Daniel Kahneman. He talks about system 1 and system 2, where system 1 is your kind of knee-jerk reaction to a thing (thinking fast), and system 2 is the contemplative and careful consideration of a thing (thinking slow).

    I would argue that some people overly leverage system 1 (thinking fast) because it’s generally easier, and takes less time and mental effort to do. Those that either can’t, or are unwilling to engage system 2 in their day to day activities, will 100% fall for these kinds of misleading prices, since system 1 is cutting so many corners so that it can be fast and efficient (mostly on how much energy is used), that it skips a lot of the cognitive steps and goes right to the (often incorrect) conclusion. That $19.99 is $19 (or $10 in some cases).

    In the book, they discuss that system 1 often gives the wrong information that is later rejected by system 2 when further consideration is given to a particular input/stimulus.

    If someone isn’t engaging system 2 as a check to ensure system 1 isn’t lying to them, then shit like $19.99 seems cheaper than $20. It doesn’t hold up to any scrutiny, but they’re not targeting thoughtful people with these practices. For thoughtful people, there’s functionally no difference between $19.99 and $20.

    Yes, the difference is one cent, but given that one cent is so worthless in today’s society, to the point that Canada stopped making one cent coins (and other countries have done so as well), there’s functionally no difference between the prices.

    One cent is only worth anything if it is combined with many other cents. The sum of those pennies becomes valuable when you conglomerate enough of them.



  • The science is about how you initially react to the number. Your brain will see $19, and immediately you’ll think it’s $19. Only upon further inspection and processing through your cognition, you recognise that its $19.99, which is basically $20.

    It’s that initial reaction they want, to grab your attention. Anyone who is going through life without leveraging their higher thinking will fall for this shit. Anyone who thinks, at all, won’t.

    Unfortunately, there’s a nontrivial number of people who fall into that first category. People who were never taught to think. They just do.


  • The owners of the legislature don’t want that, so it won’t get done.

    The government doesn’t work for you, it works at the behest of those that have long since paid for the “elected” representatives.

    Those people own companies that profit from all the misleading prices and adverts. They don’t have any interest in changing that.



  • Living in Canada, this shit never worked for me.

    Our laws require that pretty much everything is taxed, some more than others, but taxed nonetheless. Despite this, our laws also allow for the tax to be excluded from the price listed for an item, so tax has always been an unpleasant surprise during checkout for me.

    I’m sure many other Canadians can echo my sentiment.

    The fact is, I’m always expecting to pay between 10 and 15% more on pretty much everything when I get to the checkout, so I tend to do math in my head to figure it out. Let’s just say that when I see $4.99, it’s easier for my brain to figure out 10 (or 13%, or 15%) of $5 than it is to figure out the tax on $4.99, so I err higher rather than lower on everything.

    I see $4.99, I think $5 +tax and I figure that will set me back somewhere between $5.50 and $6 at checkout. Doing the math, the current HST tax in Ontario where I am, IIRC is 13%. 13% of $4.99 is $0.6487 (the company will round up to the nearest penny, so 65 cents), which is $5.64. going from $5 at 15% (which is what I’ll do in my head for simplicity), I’d estimate it’s $5.75 at checkout, and get pleasantly surprised when I save 11 cents because the tax was less than I anticipated.

    All of this shit is kind of moot IMO, since I think people aren’t looking at prices nearly as much as they used to. When I was young, debit cards didn’t exist, credit cards were a tedious process of filing out paperwork, and so most of the time people carried cash. It was common for people to add up their costs as they went to ensure that the cash they brought would cover the items they’re buying at the grocery. For smaller transactions like convenience stores, you’d just do it in your head, and for big ticket purchases, like appliances, furniture, vehicles, etc, you’d use cheques or credit cards because the hassle of doing that was outweighed by the liability of carrying thousands of dollars to the store to buy a thing.

    With debit/interac/whatever, and the chip/sign, or chip/pin process (and/or “tap” to pay), you have convenient, and instant access to your entire life savings on a whim with near zero effort or inconvenience. It’s never been so easy to spend money (especially money you don’t have - eg overdraft or credit cards).

    When I started to do my own grocery shopping, sometime after debit/interac/chip&pin was made to be commonplace, I rarely looked at prices. I assumed the price was reasonable for what I was buying, and concerning myself with the nickels and dimes of it all was more effort than I cared to put into buying something I wanted or needed.

    With the prices of everything going haywire in the last 5 years or so, I find myself looking at prices a lot more and going for alternatives to my “usual” brands of products simply due to price alone, especially when grocery shopping. If I can kick my grocery bill from $300 to $250 by simply buying smarter, that’s a cheap date I get to go on with my spouse that I otherwise couldn’t afford. That’s more valuable to me than buying name brand cereal or cans of Campbell’s soup over the store brand.

    IMO, I’m the problem… or rather, my previous mentality was the problem that in part led to the crazy increase in pricing. I didn’t concern myself if something was a cheaper option and just bought whatever I wanted or whatever I was used to buying. I don’t have brand loyalty beyond “this was good/worked in the past, so I’ll buy it again”. That amount of “loyalty” doesn’t extend to significant increases in the price of things. The prices went up and while my grocery bill went up, I didn’t pay much attention to it. That’s just what it cost me. The cost always changed because I wouldn’t always buy the same things, nor the same quantity of things. So I expected it to be fairly random. That created a false loyalty to products that just kept going up in price. I kept paying that because I wasn’t paying attention. So they kept going up because the company didn’t see a drop in sales because of the increase in price.

    Now, I’m much more conscious of what I’m buying. I’ll compare not only the cost, but the quantity of a thing. If I can get 700g of something at $5 but an alternative has 1000g for $6. I’ll get the $6 item, since I’m paying more, for a lot more, therefore I’m paying less per gram. I’ve become the kind of shopper that most companies can’t keep. If prices go up, I’ll jump to another brand that’s cheaper. If the quantity goes down (shrinkflation) I’ll go to a brand that gives me better value for my dollar.

    I’m one step away from cutting coupons here. I’ll do it too.

    At the end of the day, it’s all about economics for me. If it’s going to take me more time to compare, or find coupons, or whatever than I’m saving by doing that, then I won’t do it. Right now, cutting coupons falls below that value line. I put my time ahead of the proposed savings by cutting coupons. My time saved by not doing it, is simply more valuable to me right now. If/when that changes, I’ll start doing it.

    Fuck corporations.







  • My confusion on the last sentence is with the inclusion of both “still” and “always”.

    Either one would make sense and give flavor to the post about what you’re talking about.

    “It still worked” meaning the TV/controller worked after being thrown around, a astute commentary about the durability of controllers and TVs compared to the original consoles.

    “It always worked” seems to imply that doing this ritual completed the objective of calming the rage.

    Both is just confusing me



  • MystikIncarnate@lemmy.catomemes@lemmy.worldSorry Ubisoft
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    1 month ago

    I’m not opposed to the idea, but license keys for software have existed for a very long time.

    License keys also don’t always represent an application or software, they extend the rights of use beyond the initial purchase.

    As a simple example, you can get license keys for Windows that do not change what version of Windows is installed or how it operates. I work in IT, and when setting up remote access systems, we need to buy remote desktop license keys to allow users to connect. You’re not getting anything you couldn’t otherwise, but you’re allowed to have more people connected at a time while the system is running.

    There’s similar examples across the board, this is just one that’s pretty fresh in my mind right now. One of my clients is hitting the limit of their RD licensing.

    For less complex software, like games, there used to be a physical component, usually an installer disk or something that would need to be validated when the game launches (though disk burning made this ineffective). With digital resources it’s nearly impossible to validate someone has a licence without some kind of license key system in place.

    I’ll say again, I see their argument here. I don’t necessarily agree with any of it.

    IMO, it’s a challenging subject, and one that we the people, via our elected representatives, should be pushing for legal representation on, by implementing laws that govern how all this works and limiting how much companies like Ubisoft can fuck us over because it’s Tuesday, and that made them mad.



  • MystikIncarnate@lemmy.catomemes@lemmy.worldSorry Ubisoft
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    1 month ago

    I can see the other argument though I don’t agree with it.

    Paying is obtaining a license to use a product. You own the license for as long as that payment is valid. If the validity of the license expires for some reason, you no longer have rights to use the product, whether you physically have it or not.

    The difference is in licensing. Having a license to use a product that someone else created.

    This is becoming a much more prevalent theme especially in computing. With physical goods, for the most part, ownership/possession of the item implies that you own the required rights to operate, use, or otherwise possess that item. Usually a license doesn’t physically exist, it’s more of a concept that is inexorably tied to the thing. With software however, the idea of license keys exists. If you have a license key for software, you can use the software regardless of where you got it from. Since the software can be copied, moved, duplicated, etc. The source of the actual bits the compose the software that runs doesn’t matter. As long as you have a valid license key, you “own” a valid license to use the software which you paid for.

    With online platforms, including, but not limited to, steam, epic Games store, Ubisoft connect, whatever… They manage your licenses, and coordinate downloads for you, etc. The one thing I’m aware of with steam that’s a benefit here is that you can get your product keys from the program and store them separately if you wish.

    The problem is that not all platforms support the same format of product keys, especially for games. There’s no universal licensing standard. This makes it tricky to have a product key that works where you want it to.

    There’s layers to this, and bluntly, unless there’s wording in the license agreement that it can be revoked, terminated, invalidated, or otherwise made non-functional at the discretion of the developer that issued it, they actually can’t revoke your ownership of a game, or at least the license for that game.

    Application piracy (specifically for games), is when you play something without a license to do so.

    They’ve stacked the entire system against you. Using wording in their license agreements that allows them to invalidate your license whenever they want to, and gives you no means to appeal that decision. Setting you up for litigation for piracy by using a software that you paid for when that license is revoked.

    It’s an insane thing to happen in my mind and there should be legislation put in place that obligates companies to offer a permanent, and irrevocable, license to software (looking at you Adobe), and also makes it much harder for companies to revoke that license. In addition, there should be a standardized licensing system, owned and operated independently from the license issuers, which manages and oversees the distribution, authentication and authorization of those licenses for them and you, something like humble bundle’s system or something, where you can get license keys compatible with various platforms which can supply the software that constitutes the game you have a license for.

    It should go beyond gaming.

    Until such a time that the legal part of this is figured out, we’ll be left with an unfair playing field, legally speaking, and piracy will be a way to have the software without a license (which is arguably illegal).

    I don’t like this system. I didn’t ask for it. I think it should change. But legally, piracy is still illegal. The system is consumer hostile, and unfair. That fact, in and of itself, should merit something to be done about it. So far, nothing has even been proposed by governments. I’m hoping the EU makes the first move on this, and everyone follows suit. I can see them doing it too.