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Cake day: September 28th, 2023

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  • Yeah this is why I’ve never tried it. When I was still on reddit the way people talked about space age turned me off. It seemed like a massive time sink that was more about upping the logistics to the nth degree than about new mechanics.

    I really like space age so far because of how differently I’ve had to play on the first planet I landed on.



  • Factorio addict and I can’t resist responding.

    It’s absolutely worth it in my opinion. They have reworked multiple major systems in the game for QOL improvements (but most of those changes do not require the DLC). The progression has been reworked to fit in with the completely overhauled late game that revolves around traveling to different planets and managing logistics between them. So you’re not just getting bonus content.

    I’m just dipping my toes into the new content but I think they did a phenomenal job of expanding on the base game without just adding another layer of complexity. I won’t go into detail in case you hate spoilers, but when I got to my first planet it was a similar feeling to the first time I played Factorio. It brought back that feeling of winging it and having to work out the best way to solve problems, which I hadn’t felt since my first couple playthroughs of the base game.





  • Moneo@lemmy.worldtoGames@lemmy.worldIs overwatch 2 really that bad?
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    2 months ago

    I don’t mean to be a dick but without giving actual reasons all you’re saying is “I preferred ow1”, which is kind of what my original comment was referring to. Tank synergies is definitely something that was lost with ow1, rein/zarya and dive comps were very fun and definitely something I miss. But it was also a major source of balance issues and player frustration.

    Two tank team composition was a consistent balance issue and severely restricted the design of tank heroes. Sigma is a really fun and interesting hero, but when he was added overwatch entered a prolonged two shield meta which was incredibly boring. The devs added a cool hero, and he made the game worse. Not only did he make the game worse, but there was no obvious or easy solution, because sigma wasn’t the problem, two shields was the problem. In my opinion that exemplifies how bad of an issue the game was facing and justifies the changes made.

    There’s nothing wrong with preferring ow1 but the person I responded to called it “a terrible game compared to the original” which is just blatantly incorrect in my opinion.



  • Moneo@lemmy.worldtoGames@lemmy.worldIs overwatch 2 really that bad?
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    2 months ago

    In my opinion, anyone saying OW2 is worse than the original is saying this for personal reasons and not trying to be objective. OW2 is, in my experience, much more balanced than OW1. Many of the more frustrating aspects of the game have been fixed or removed, and most of the characters added since OW1 seem fun to play and not frustrating to play against.

    There are very many valid criticisms one can make of Blizzard. The history of being a shitty workplace, the objectively awful decision to make OW2 a sequel, the treatment of Jeff Kaplan by execs, the monetization, and probably more. None of those criticisms (except monetization to a limited degree) have anything to do with whether or not OW2 is a bad game or not.

    But I’m speculating since the person you responded to has not elaborated on any of their views.


  • Moneo@lemmy.worldtoGames@lemmy.worldIs overwatch 2 really that bad?
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    2 months ago

    Why? I played OW from beta, stopped playing after all the shitty workplace accusations came out, then played again for 10 or so hours last month.

    I didn’t play much competitive (in my recent sessions) but the game seemed like it was in a pretty solid place. The only “major” issue I can think of is that the tank role is incredibly important, which creates a bit of a toxic environment where people are scared to play tank because they get flamed if the team gets rolled. But I think the downsides are worth the benefits, with tank being so important it’s become the core that the rest of the game balances around. Healers have more agency and dealing damage/contributing to elims is a vital part of the role. A lot of the frustrating/cheesy aspects of the game have been removed, scattershot, damage-doomfist, mercy 5-man-res, goats, double shield.

    Again, I took a long break from the game, but before that I clocked a lot of hours in competitive. Personally the game feels about as balanced and enjoyable as it’s ever been.

    Obviously the monetization is gross and that entire side of the game sucks now but that’s an entirely different conversation.