You guarantee immunity and anonymity?
Is that the same kind of guarantee you gave about never attacking Ukraine when they gave up nukes?
You guarantee immunity and anonymity?
Is that the same kind of guarantee you gave about never attacking Ukraine when they gave up nukes?
Let me try.
By creating a culture that singularly valued money and production over all other concerns, including the well-being of staff, Kotick created and cultivated the conditions needed for abuse to set in.
And Kotick is the kind of sociopath that leads to this when other things are swept under the rug.
Maybe it wasn’t a line item on his payslip though.
Yeah, but Kotick was not really the real issue. He’s a straw man of sorts, a target dummy, designed to draw fire for unpopular decisions.
It is the board and shareholders who massively incentivized him into that behaviour. CEOs are brought in to act in the interests of shareholders, while also abstracting them away from blame and direct culpability.
The goal of blizzard (and any other publically listed company) is wealth creation for shareholders via share price growth, not making games per se.
If this game releases with good quality my friends and I are day 2 customers for sure. Seems fun as hell from the videos.
Yeah, I like them but I’m firmly in the camp of waiting for player reviews. We’ll see.
I’m not super into anime, no connoisseur by any measure, but I recently felt like there might be something great to watch in that area. I looked up highly rated anime and Frieren came up.
I’ve watched a few episodes and it seems, well there’s no question it’s well made and a great story, but it’s pretty heavy. Sad at times. Does it get happier and more fun, or is this the tone throughout?
If so I might have to try something else.
Only some people will get access I presume
Well, rather this than a bad release
Yeah you’re right, a divider. Or a 0.x multiplier I suppose.
And you’re also right about the divide between highly skilled and not, but I think that’s what we saw quite strongly in SAO. The side effect of serious consequences separated the players.
I don’t think it’s a successful design approach for a commercial game, most players do not play permadeath even if it’s an common option.
The underlying threat of serious consequences changed player behaviour, psychologically.
Today gamers throw themselves into monsters with limited regard for consequences, which changes our perception of the encounters.
I wonder what would happen if number of deaths was a tracked stat that acted as a multiplier for player skills / powers.
I had the impression that people running for office in Mexico were being assassinated a lot, if she is real force for good then I hope she’s safe
Huge respect to them, well done