HeyListenWatchOut

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Joined 1 year ago
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Cake day: June 16th, 2023

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  • Payday 2 was a really novel idea a long time ago. Highly scripted replayable missions with unique aspects but RNG for procedurally variable elements like guard patrol positions, locations and security aspects… in addition to dynamic changes based off how successful the player was at doing a job without letting security escalate the mission to going “loud.”

    It made otherwise boring repetitive loops of missions feel new and different enough each time that it was exciting. Being randomly matched with others fed into the unpredictable heist aspect as well…

    But instead of focusing on constantly further improving upon those systems, fixing terrible issues related to both friendly and antagonistic A.I. (I remember how for the longest time your teammates could not literally pick up a duffle bag), they saw dollar signs with in-app-purchases… and with Payday 3, they doubled down on that aspect… so no one got on board… and eventually longtime players like myself stopped playing Payday 2 as well.







  • There is no perfect controller…

    …But I do have a list of features I would want my perfect controller to have based off all the controllers that have ever been made :

    • TMR joystick modules (successor to Hall effect sticks)
    • adjustable tension springs and locking mechanism for varied stick cap types (Xbox Elite series 2 does most of this but uses magnetic caps which would interfere with the TMR sticks so ball bearing connections or other option would be preferable)
    • 6 DOF / gyro sensors + infrared camera (Wii Motion Plus)
    • Adaptive haptic triggers (PS5) which can be toggled to hair trigger mode via switches (Xbox Elite series 2)
    • multi-touchpad on face (PS5)
    • analog face buttons (DualShock 2 controller had this but only a few games utilized this… the best example was the PS2 era Metal Gear Solid games)
    • customizable “per-button” color assignment / micro OLED or e-ink screens so button graphics can be swapped (PBTails new controller does the per button RGB color assignment)
    • USB-C / 4 wired connectivity + charging
    • baseplate contact-charging (PS5 controller has these so you can set them on charging docks)
    • hot swappable battery pack + AA battery holder pack or ability to not have a battery on at all when connected via USB-C (Xbox 360 controller had this)
    • swappable non-magnetic Zinc-alloy faceplates (PBTails new controller has these)
    • removable back triggers with dedicated button assignments (like the Steam Deck’s L4/5 and R4/5 buttons; not just cloned face buttons like Sony and XBox do)
    • integrated microphone with hardware toggle (PS5)
    • proper “separate keys” d-pad… not the mushy type
    • touch-sensitive surfaces for every button and stick (Meta / Oculus Quest controllers do this)
    • per-finger-joint touch sensitive grips for each finger segment (Valve’s VR controllers did this)
    • the ability to separate the halves of the controller so that each hand could hold one half independently and have them track similar to most standard VR controllers (think combining the switch controllers and Quest controllers)
    • NFC communication (Amiibo-stuff for example)

    If any single controller did even half of this, they’d easily be the GOAT.






  • Bungie hasn’t made a good game since 2010, they deserve it.

    No they don’t, you ghoul.

    You don’t get hired at Bungie by being a shitty game dev.

    You make shitty games or get fired by having shitty management or a parent company run by a shitty exec.

    Shit like this is what is making the game industry suck and why you are seeing more bugs and more garbage and as long as companies fire people after every project, and no one sticks around, it’s likely to just keep worsening things.

    Do you know why Elden Ring, Mario, and Zelda games are good?

    It’s because the devs at Nintendo and From Software have people in charge who have been making games for like 30 goddamn years and have become literal masters of their craft.

    Meanwhile, all the companies making shitty games are firing people as soon as their game ships and chasing trends instead of focusing on fundamentals of good game mechanics and gameplay design.

    …And so then the next quarter when they need more warm bodies to ship something, they basically have to hire a bunch of 20-something fresh graduates who generally have no idea what they’re doing, pay them next to nothing, give them unrealistic deadlines, crunch the shit out of them, burn them out, and then repeat the cycle.

    That’s at least one of the reasons why even industry celebrities like Cliff Blezinski got out of making games.

    Not a fan of Joe Rogan, but go watch John Carmack - one of the singular greatest programmers of the last 40 years and basically also one of the creators of the FPS - tell Rogan that game dev is harder and less secure and pays less than Facebook.

    It’s why most game studios’ average tenure is around 5 years… and why a lot of people (myself included) left… because the pay and job stability is better in adjacent careers like just general software dev.

    These people are trying to make games that they are passionate about. No game dev gets into it to make money or micro transactions… especially not someone who would want to work for a studio that once crafted flagship titles like Bungie or Blizzard or any of the other big name studios.

    People telling game devs that they “should lose their jobs” really need to redirect their ire toward the private equity bean-counting suits - who are making off like bandits while absolutely gutting the future of an industry I fucking guarantee is having its legs cut out from under it by shit like this.

    Edit : Holy shit some of the absolute chirplords in the thread below really make me happy I got out of making games. To anyone still soldiering on in the trench that is video game dev work, I salute you… I really wish you had the fortitude to still do it, but I’m a mere mortal. Here’s to hoping you guys are able to get what you need and that the suits just get out of the way.