We did something similar, it’s how we saved all people in Dead Rising. We used to do this for so many single player games, it was such always such a laugh, and we got to finish games I probably wouldn’t play by myself.
We did something similar, it’s how we saved all people in Dead Rising. We used to do this for so many single player games, it was such always such a laugh, and we got to finish games I probably wouldn’t play by myself.
I was/am kinda hoping that with the slow adoption of VR/AR that we can kinda bring hanging out on the couch taking turns on games together.
There are apps like Big Screen that already let you share a screen together and hang out, but not easily play games and you can’t share controls. EmuVR let’s you share controls and hang out in a room with people but only retro games via retroarch.
If we could get a mix of the two where I could just put on my headset/glasses (in the future) join my friends room and we both kinda exist in each other’s real life room via AR sharing screens it would be pretty good.
This is probably like a decade away, but for those of us with IRL friends who have moved really far away so hanging out in person frequently isn’t an option, it could be a ray of hope.
Would still rather just meet up and crash over at one of our places with takeaway pizza taking turns on Resident Evil 1 until 3am.
Ironically in our group it’s the people with kids who have the most availability/flexibility to meet up, but the ones who are single or don’t have a family who are always busy.
Oddjob, knives only in aztec
This is a pretty complex topic, as a quick knee jerk I agree AI art isn’t art in the common sense, but one thing I disagree with is that all art has intent or even needs it.
I don’t think AI art is going to or even tries to replace art as a creative pursuit. If anything it’s more likely to replace certain photography related jobs.
Currently the main use cases are
None of these things really care about intent, you could argue concept art does, but a lot of the time it’s just there to set a vibe/direction/theme. All of the above will still replace jobs but not the typical everyday artists jobs, maybe stock or texture photographers though.
Really enjoying it so far.
I was initially saddened to hear it was going to follow in the steps of 15 and be an action based rpg, and I thought 15 was brain dead “warp strike simulator” with horrible story pacing and poor characters (until last 5% of the game).
This game though has simple but effective action combat with enough variety to be fun and the characters and pacing are a joy.
I still wish we could get some FF games like 7 or 9 where there is depth to equipment, magic and turn based combat, but jrpgs have been iterating away from complex battle systems and sell well so can’t see them going back.
I still think FF7 was the pinnacle as material mixing and matching with equipment was really simple and super fun.
Anyway rnat over, FF16 is good, recommend it.