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Cake day: June 29th, 2023

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  • I will echo some of the other sentiments.

    Meta sells a lot of their tech at a loss. You are not buying a VR headset with just your dollars. You are taking a huge kit of cameras and sensors hooked up to the world’s most advanced internet-connected telemetry and strapping it to your face. The data it gleans is how you’re covering a large portion, if not the majority, of the cost.

    In my opinion, a PS5 and PSVR2 is the best way into VR for most people right now. I have that and a Valve Index and while the Index is awesome, it’s pretty dated and fiddly and while my computer runs it pretty well, catching up to more modern tech will cost me $2000 in upgrades and the fuss associated with building/upgrading/buying/migrating a PC.

    I’m hoping Valve releases their rumored standalone headset sometime before the end of the world.





  • Dude, I’m not disagreeing with your point, but your presentation is beat up from the feet up.

    Caveat: been drinking because gestures at everything

    1. At one point, you say it’s $950 a year after establishing that the actual cost is $950 after two years.
    2. Your investment counterexample arbitrarily includes a $200 monthly additional investment which blows everything up and makes the example pretty much incomparable
    3. Your investment counterexample also assumes an immediate initial outlay of $950 rather than distributing that over 24 months.

    Basically you’re comparing two wildly different scenarios, which makes your point seem pretty broken, regardless of how right your actual thesis is.

    TL;DR: Cancel your MMOs, play retro and discounted indie games, and stay in school, kids.






  • EvilBit@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    27 days ago

    Yes. The writing is on the wall, I think. Between Valve and Microsoft, I think the line between console and PC is about to blur, hard.

    Valve starts selling a new generation of Steam Machines, Microsoft develops a handheld and pivots the Xbox brand to be a PC gaming label standardized to a handheld and set-top form factor, and suddenly Sony and Nintendo are swimming in a much smaller ocean. The PlayStation 6 not being PC-compatible suddenly makes it “a weird non-PC” instead of a category leader, and the Switch 2 by all accounts just becomes an echo of the previous generation, treading water on Nintendo franchises.