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Cake day: June 17th, 2023

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  • It’s literally in the article what was updated

    In contrast, the mobile versions of Grand Theft Auto: The Trilogy - The Definitive Edition, released in December last year, met with critical acclaim. Players praised the ports for fixing several issues found on the console and PC versions, including lighting, shadows, reflections, and draw distance. A Rockstar Games blog post published at the time mentioned that these ports include a new classic lighting mode “that restores the look and feel of the sky in the original games.”

    Now, finally, this classic lighting option is in Grand Theft Auto: The Trilogy - The Definitive Edition on PC and console. Early reports indicate sweeping visual improvements across the board that are already going down well with fans.



  • You are correct, which goes into the cost category of doing a stream stitched integration. Also, when I left said ad server in 2016, I think I recall HLS streaming primarily supported by Apple devices. Devices like Roku’s (don’t quote me on that) didn’t support it at the time so a lot of companies looked at where the majority of their streaming was occurring and decided it wasn’t worth the hit.


  • EveningPancakes@lemm.eetomemes@lemmy.worldNo ads here!
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    1 month ago

    The HLS integration we offered definitely had a premium attached to it as well as an additional cost to the CDN that required the integration to live on. So it’s not cheap.

    It is weird that Google, with it’s infinite pockets, hasn’t pushed a stream stitched solution all these years until recently.


  • EveningPancakes@lemm.eetomemes@lemmy.worldNo ads here!
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    1 month ago

    You can still do dynamic ad serving in a stream stitched integration. It’s just that the content and the ads are being served by the same CDN, hence why you can’t block the ads without also blocking the content. In the manifest file there are m3u8 chucks, the file is essentially broken up into 5/10 second chunks, and when the video segment chunk is coming to an ad break, it stitches in dynamically an ad m3u8 chunk that the ad server dynamically selects based on the ads they currently have trafficked in their system.


  • I worked at a video ad server that offered a stream stitched solution going back to 2013. It comes down to development work/cost that the companies need to take on. Ultimately they would benefit from the cost required, but they wanted to be cheap and do a client side solution instead.






  • FF7 Rebirth. I’m sort of struggling to push through. I just got to chapter 10, figure if I’m this far to just mainline the story to completion. I fully completed the first two open world areas but have been ignoring most of the others after that. The open world traversal seems bolted on to the hallway simulator that Remake was. That and the quests in the open world don’t feel substantial or consequential. Find this Spring, fight this legendary enemy, rinse and repeat. The campiness of the story is also getting to me.

    For full disclosure, I didn’t play the original on PSX but was always intrigued by the art style and aesthetic back when it released. Alas, I only had a N64 at the time and never played it in the later years through emulation. I’m not sure if the original has the same level of camp, but would like to hear if that’s only in these games or in the series overall. The feeling I got from various advertisements was the game was more mature in tone than I’ve experienced so far.

    I did finish Remake earlier this year, after initially trying it when it launched in 2020. The campiness of it turned me off a few years back but I really wanted to understand the hype.

    I guess the only thing I’m getting out of it at the moment are the visuals. It’s gorgeous, but I don’t think I’m appreciating the story/lore like all the fans are.