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Joined 1 year ago
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Cake day: August 4th, 2023

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  • I’d say this is mostly due to budget constraints. Voice acting, music scores, high fidelity art, models, animations etc cost a ton of money. Making random generated boards / levels / dungeons with simple art and scalable gameplay is simply just more feasible.

    Another aspect is the popularity of the game. We’ve seen a lot of saturation in genres over the years. A the peak of PUBG and Fortnite popularity, there were so many battle royale games coming out. Then we got extraction shooters, and so on.

    Personally, I love roguelikes and how we got to the point of mixing it with other genres (Balatro, Dungeon Clawler), but I can see your point. I feel the same about 2D (pixel art) platformers: I feel like I’ve seen it all already and nothing can excite me anymore.













  • I don’t think there’s a big problem by using upvotes, downvotes and comments as systems that can show the popularity or controversy of a post.

    Imo the bigger problem is in the comments using the same voting system. For starters, everyone the system in a different way. Most notably example is downvoting to disagree.

    Secondly, because we are evolutionary wired to try and fit in, you either consciously or subconsciously try to create a comment that will give you the best chances at seeing the numbers go up and receive validation from your peers.

    Personally I think the system is fine to keep running under the hood to keep the sorting algorithms available and maybe for moderation purposes, but it would be great if we wouldn’t be able to see them at all as to not be influenced by the connections we make between votes and post content.