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Joined 1 year ago
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Cake day: June 12th, 2023

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  • With the recent crowdstrike nonsense and Microsoft reviewing their kernel access policies, it may be a non-issue in the future, but we just have to see what happens. I do wish valve would start really pushing these companies with kernel anticheat solutions to support proton and steam deck. It’s like they pushed for the first 6 months of the steam deck’s life and then gave up. They are really on the cusp of something truly disruptive in the pc gaming space with the steam deck, getting those last few games like cod, fortnite and valorant would really push that momentum away from Windows. Maybe they simply don’t want to pick a fight with the 1000lbs gorilla that is Microsoft, only gaben knows.




  • For what it’s worth, Robin Walker and his team are working on the next half life after Alyx. Will that ever come out? I have no idea and I’m not expecting anything. Deadlock however is a game designed by one of the grandfathers of the moba genre, and has had over 20k concurrent players at any given time, and it wasn’t even announced with it’s existence only known through word of mouth. That’s insanely impressive and shows how huge the moba genre really is and how those players are thirsty for a new game from a big company. It sucks and I wish we had more sp valve games but I’m content with the work they’ve done on proton, steamos, the steam deck, steam itself, and half life alyx. They haven’t been sitting on their hands not doing anything, they’ve been putting their focus on more technical areas versus making games and that’s ok.


  • You really have no idea how intellectual property works do you? The reason they’ve gone after emulation and rom hosting sites is pretty obvious, they have to protect their IP.

    Why they’ve waited so long only to do it now? I honestly don’t have an answer for you on that one, but if I were to guess it’s because retro gaming has been going through somewhat of a renaissance as of late due to shitty AAA games and indie devs gaining so much popularity.

    The bottom line is Nintendo lost the emulation battle once, and they don’t want to lose a second time. They’re more experienced and understand the risks of letting emulation replace services like Nintendo switch online, and so do publishers that own intellectual property from retro consoles. It sucks, but that’s corporate life, and you can’t really get around it without jumping through hoops or doing something illegal.