Maybe; it does sound like reducing the size of the driver is potentially possible as well https://www.phoronix.com/news/AMDGPU-Headers-Repo-Idea
Hiker, software engineer (primarily C++, Java, and Python), Minecraft modder, hunter (of the Hunt Showdown variety), biker, adoptive Akronite, and general doer of assorted things.
Maybe; it does sound like reducing the size of the driver is potentially possible as well https://www.phoronix.com/news/AMDGPU-Headers-Repo-Idea
Right; any solution they come up with presumably needs to be more scalable than “new drivers” and “old drivers”. Eventually there will be too large a set of “old drivers” and we’ll end up in the same situation with a small “new drivers” driver and a large “old drivers” blob.
Very interesting. I changed my IO scheduler to kyber for unrelated issues… Maybe between that and the processing power (7950X + 7900 XTX)… my hangs were just sub second.
Hmm, I wonder if that was it. It didn’t really seem to have anything to do with menus though.
Crazy Justice.
I think I loaded it one time once it was “released into early access” and it was a completely empty game that was clearly unfinished then it never got updated. The developers disappeared entirely a while after that.
On top of that, it caused a bug in my steam inventory for years where there was this glitched tab or something like that until I finally found out I could have the game removed from my account and removed it.
The latest expansion genuinely did shake up the enemies. They still need to … change something. It seems like maybe they will with the next expansion changing how they present the story. We shall see.
Possibly keep an eye on Diabotical Rogue… Definitely not what you want right now, but it has potential.
Yeah, I have issues with random really poor frame times. I’ll be sitting at 144 FPS then get some frames that take 45ms to render each/severe stuttering.
I “fixed” it using the proton version of the game though I’ve heard some people say that doesn’t work with match making… Haven’t tried that yet.
I was thinking about trying the -vulkan launch option to see if that does anything if my proton install doesn’t work.
EDIT: They were right … VAC doesn’t work via Proton. I retried playing the native version and it seemed to run fine this time with or without -vulkan … so I’m not really sure what’s going on anymore.
Maybe some things have been fixed either on the Linux/Mesa or on the Valve side.
I have 0 interest in this guy’s takes.
He pushed an awful battle royale game that just took people’s money (including mine) and never actually launched.
He also once got into a Twitter (edit: it was actually mastodon) argument with me when he posted about an open source developer being “selfish” or something like that for telling him “if you don’t like the readme, open a pull request with the changes you want made to it.” Long story short, I told him it wasn’t cool to make a post bullying an open source developer to donate more of their free time to something they didn’t want to do, and that they have every right to tell him “go do it yourself.” He blocked me.
Yeah, he runs a Linux gaming website, yeah he talks about games that run on Linux which is cool, but … make no mistake he doesn’t have some deeper journalistic insight. If Microsoft does forbid kernel level anticheat, that will indeed be a game changer.
I was going to defend “well ray tracing is definitely a time saver for game developers because they don’t have to manually fake lighting anymore.” Then I remembered ray tracing really isn’t AI at all… So yeah, maybe for artists that don’t need to use as detailed of textures because the AI models can “figure out” what it presumably should look like with more detail.
I’ve been using FSR as a user on Hunt Showdown and I’ve been very impressed with that as a 2k -> 4k upscale… It really helps me get the most out of my monitors and it’s approximately as convincing as the native 4k render (lower resolutions it’s not nearly as convincing for … but that’s kind of how these things go). I see the AI upscalers as a good way to fill in “fine detail” in a convincing enough way and do a bit better than traditional anti aliasing.
I really don’t see this as being a developer time saver though, unless you just permit yourself to write less performant code … and then you’re just going to get complaints in the gaming space. Writing the “electron” of gaming just doesn’t fly like it does with desktop apps.
I’ve never really been into fighting games; I did some Smash Brothers when I was younger but that’s about it. I think fighting games are a fairly different beast entirely; they’re a far more “couch friendly” genre.
They also don’t tend to have the absolutely massive operating costs where “it costs literally hundreds of thousands of dollars to make this map” and server costs of “it cost hundreds per month to run just a few servers (because of the complexity of processing all of the elements of an individual match” that Fortnite, PUBG, and Hunt Showdown have to deal with.
Live Service:
Never adopted a live service (but a big name):
Live service is worse for the shooter genre on “eventual death” … but so far none of the popular live service shooter games have really died. Meanwhile games that haven’t and are still trying to compete with the “buy the new game for a premium price tag” (like Battlefield) are hurting. Calling of Duty is another big name that almost certainly is suffering from this problem but it can’t be charted because they reorganized their game as “everything is under ‘Call of Duty’”.
The fighting games on steam don’t even come close to any of the shooter numbers.
Other big genres like strategy do fine with the big release (in no small part because a big part of their game play is single player or “play with a well known group of friends”), e.g., https://steamcharts.com/app/289070 and https://steamcharts.com/app/413150 (both of those games also have seen almost “live service-like” levels of service via additional content throughout their lifespan).
Live services get a lot of hate on Lemmy … but there genuinely is something to them when they’re done well. They’re often better for shooters because the incremental changes allow developers to back off and fix things without totally fragmenting their community.
Battlefield 2042 and Hunt Showdown: 1896 are great examples of this … They both had rocky launches. Battlefield is a bigger franchise but because they made “extreme changes” vs incremental changes Battlefield 2042 is in much worse shape than Hunt Showdown: 1896 is and Crytek will in all likelihood be able to fix the things that people are upset about and get their numbers higher than they were. Dice/EA’s best chance is “try again next year” at this point with their model (which will almost certainly cost players another $70 minimum to get into). Even then the game will remain fragmented with all the different Battlefield games out there and the expense of getting a new one.
If you’re frugal you could’ve played Hunt Showdown from 2018-present for its original price of $29 for the battlefield community for the same time frame to play on release you would’ve needed to spent $180 minimum.
We’ve had and will continue to have competitive games that are not live service.
Interesting question… What competitive games from the last 10 years would you consider to be not live service games?
I don’t think Fortnite can be meaningfully preserved anymore than say, Cedar Point can personally.
Live services can also certainly transition out of a live service state; or if the source code is disclosed (per my previous statement) they can be transitioned by the community after they seize operation. Building a game like Fortnite or RuneScape just doesn’t work without it being a centralized “destination.” The experience is about the large number of players as much as it’s about the game play.
Live services are more of a destination than a product … and for match made competitive shooters and things of that ilk … I think that’s fine.
You can emulate machines that can run Windows, and that’s very effective at preservation.
Hmm… I’m unaware of this, but I guess it’s theoretically possible. Still it’s a lot harder to emulate x86 + some graphics hardware than it is to emulate a Gameboy.
Wine is already better than modern Windows at running software that relies on deprecated dependencies.
Agreed, but it’s not a silver bullet and A LOT of stuff is going to be shaken up now that x86 is starting to be challenged. For a long time PCs have been entirely operating on x86 (which is arguably part of why Java died … the abstraction just wasn’t necessary). That x86 dominance I think may have given a false sense of security for software longevity.
It’s not even that it’s hard to port the games, but without the source code, it’s just not going to happen.
I kind of wish there were laws where source code had to be released after X years of inactivity, especially for games for the cultural preservation aspect. Like if you have abandoned a game and not released any new content (especially if you haven’t released even any bug fixes/have totally abandoned the game), after 10 years the game code must be released.
I don’t necessarily think it needs to be a release of rights, assets, or anything like that … but being unable to operate a game you’ve bought just because it was built for an older piece of hardware is 👎.
But live service is just purposely killing games that didn’t need to die.
Bad live services are killing (in many cases bad) games that didn’t need to die (and might have been better if less time was spent trying to force something to be a live service that didn’t need to be one).
There’s a big difference between Suicide Squad Kill The Justice League and say… PUBG, Fortnite, Hunt Showdown, WOW, RuneScape, etc
That’s not really true… No closed source software that isn’t actively developed should be expected to last forever. Eventually the binaries will get to the point where nothing will run them.
You also can’t emulate Windows. Maybe you could virtualize Linux and use wine, but even that is a tall order for “forever”.
Typically live service games last a lot longer in terms of new content and updates. There are a lot of recent complete failures of live services though that didn’t make it more than a couple of months … they’re just bad games.
A co-op infamous game for PC I would drop full price on, no questions.
Full disclosure: I never played the sequels (I play co-op almost exclusively now), but I absolutely loved the original game. It would be great to be able to go back to that dystopian world and rediscover my powers (or maybe other variants of them that appeared from disasters) in say … London, DC, or LA (instead of NYC) with a friend.
It doesn’t help that they have said a lot of just straight up anti-consumer stuff in the last year.
It’s not really beta quality. I hopped on with my brother just to see if I was interested in the game (we both played black ops, the original back on the PS3). It was actually extremely stable and pretty fun. He noticed a UI glitch but … it’s not like there was even a feedback or bug report button.
It’s just early access with the disclaimer there might be something wrong… Which isn’t that different from buying a release day game anymore unfortunately.
The bigger issue is monetization. YouTube is popular in no small part because creators are trying to make money.