One of them Carpenter nerd types.

  • 1 Post
  • 29 Comments
Joined 1 year ago
cake
Cake day: June 7th, 2023

help-circle

  • I also dabbled in the monster hunter wilds beta. It was what I expected and I’ll be happy to play the full version when it’s released. I think I bonked every monster available, both large and small. I tried out the weapons I’m likely to use.

    Gunlance felt ok, light bow gun was interesting but more complicated than I expected. Bow was mostly the same but with some friendly additions. Switch axe ended up being my favorite of the beta. That thing just hits so quickly and wounds to easily that I don’t know if they oops’d the damage on it, or if I was just getting lucky. There were times when I’d break and make wounds in such a way that the monster would be basically stunned for a decently long period of time. If I had been partied up it would have been much too efficient. The other thing about it is the mobility of certain slashes. It took a bit getting used to, but it covers a lot of ground for a heavy blade.

    After all that, I discovered the capture net would give both the insects and their essences, so I ran around hunting for endemic life and found a lot of little critters I otherwise would have missed. There’s a hornet that was endemic but could also poison you!

    And I spent some time fishing. They really changed it up in this one. You need to reel in the line slowly to actually entice the fish to bite. I wasn’t completely comfortable with it at the end of the beta, but it also feels like they’re going to work on it a bit more.

    As for other stuff I played. I continue my usual dedication to a few missions a week in helldivers 2. It’s a very fun game made by some very dedicated folks, and I’m down to blast some things every now and then. I finally got my nerve up to continue playing satisfactory. I usually stop right around coal power because it’s at that point that you can really automate the world… It’s just the amount of math and just waiting on materials to build so you can finally get exponential with your growth. I’m still very much in that stage currently. I need to upscale everything but I’m waiting for materials and to make sure my power situation is handled before I go nuts.


  • I agree with all points, each of these characters has been fleshed out enough that it’s simple enough to know that Kazuma would take one bad death and instantly NEET himself into a hole as fast as possible… and if anything would somehow get himself in a death softlock where he likely couldn’t progress… but if the story was written in a way where Kazuma was the main protagonist and the various needs to get him moving were placed before him, I believe it’d be many times more enjoyable to watch than the understandably determined Subaru.

    If Kazuma wasn’t able to hole up and was plot railroaded on like it sometimes seems Subaru is, I think he’d figure out the best (quick/painless) ways to reset himself and generally move things along at a better clip.

    More importantly than that though, his understanding of the death system would lead to WAAAAAAY worse checkpoints. He’s not the kind of guy to act with any care given to consequences when he knows that death is a quick reset away from whatever he does. The actual timeline for Kazuma would be cursed to the point that his actions assuming no consequences would probably be the thing to get him softlocked in a horrible ending of constant death.














  • I tried to split my list genres so there’d be a bit of everything, but I definitely agree with most of yours. My only gripe is trigun.

    I understand how they took the source material and completely warped it to attempt to fit a new story and give it a whole new life of its own, and minute to minute the show is fine, it’s when you look at the whole story being told at once that things start falling apart and giant plot holes start showing up. Particularly in the first half of the season. The makers wanted a spectacle more than anything else and they delivered on that.