Ah, the open-mouth reverse blow! But will it be enough to save your palette and tongue from the burn?
Ah, the open-mouth reverse blow! But will it be enough to save your palette and tongue from the burn?
Random eyes on things is just a Yooka-Laylee theme. One of the enemies in the first game is a pair of cartoon eyes that can take over inanimate objects. A lot of characters are just a random object with a pair of cartoon eyes.
Check out the Behind the Bastards podcast. Robert did a couple on the origins of the KKK and, yeah, they started out basically as a “retvrn to tradition” D&D group who got rebooted into racist terrorists. Bunch of pathetic nerds seeking power and finding it in violent terror.
There’s an RSS bot that reposts HackerNews content to Lemmy. I think !hackernews@lemmy.bestiver.se is the current iteration, if you want some fascists futurists delivered directly to you.
Comments over there on the Orange Site really run the gamut from naive boosters who don’t see how technology could ever be misused to straight up grifters lying to promote their shitty startups and glorify the idea of the enlightened tech genius/savior.
When Never Forgetting isn’t enough, catch them in 9K111
I’ve absolutely driven past a cop who was playing WoW on his laptop while sitting in traffic.
She lost that dump truck ass the feather duster form had, change her back!
Neon White was my suggestion as well. Ultrakill is fun but is going for a more Devil May Cry style game where score and style matter significantly.
Neon White i found a little confusing at first until I got the feel of it. Its a movement puzzle game, with some shooting. Precision and repetition are key to learning the levels and beating them quickly, and once you get into its groove, time flies by. For being a time-challenge game, I find it surprisingly relaxing and forgiving.
I’d wait to see if fans are still trying to port Starfield to new engines in 20 years before I start talking about my company’s “best” work.
Man, I’d love to play Alan Wake 2. Big Remedy fan; Control was my game of the year for two years. Be nice if they’d release it on a platform I’d buy it on.
The best written games are all indies now. Text and story heavy games are pretty common, with varying amounts of “game” to carry the story. Check out Citizen Sleeper, Disco Elysium, or Book of Hours.
Check out this great looping animation version that I definitely made myself!
Wow, I didn’t realize someone was making a game based on @pmjv@lemmy.sdf.org 's work! !unix_surrealism@lemmy.sdf.org will be so proud!
I dunno, I think John K managed the worst of both worlds.
In Alejandro Jodorowsky’s concept for a Dune film from the early 1970s, each house has their costumes and architecture designed by a contemporary artist. Giger was the designer for the Harkonnen, and several of his ideas persisted beyond the failed film.
The Harkonnen Castle
A Harkonnen chair
I assumed Villeneuve was calling back to those designs.
I’ve been wanting to get a pipe Garfield tattoo since first seeing this. It changed me. Made me better.
I’m definitely getting my blog going regularly again… next year…
Damn, what a concept: doing the same kind of game multiple times, iterating on the design to perfect it. Obviously Bethesda gets releasing the same game over and over again, but this idea of “improving” the design is so alien to them. Wouldn’t adding thousands of microtransactions be an improvement?