Hi, I’m Cleo! (he/they) I talk mostly about games and politics. My DMs are always open to chat! :)

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Joined 11 months ago
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Cake day: October 25th, 2023

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  • I believe that Vortex, the nexus mod manager, has Linux support now that I have heard is fairly straightforward but I haven’t tried it myself.

    I will say though that I recently used Vortex for modding my Fallout 4 playthrough and it was a breeze on windows while using a Nexus mod collection. Takes a lot of the pain out of modding for sure. So if you can get their mod manager running I think it’s worth a try. Could be as simple as downloading Vortex, finding a collection of mods you like, downloading the collection (usually a temporary subscription is nice for this, and then running the game. You could be done like I was in a matter of a couple hours.


  • In my opinion apple doesn’t provide great value for the hardware and they’re lacking on the repair front. But when it comes to software, it’s so far and away better that I can’t justify staying on android. I mean forget about iMessage but go watch apples recent event and ask yourself how many of those features have parity on android. Very very few of them do. And androids watch OS is a joke and always has been.

    Like yes the apple ecosystem sucks to be stuck in, but it’s also a strength if you embrace it. Nothing like those interactions between devices exist elsewhere. And the only other thing is configuration but it’s a minor pain point, not something I’d decide an OS on. It’s not that iPhone just works, it’s that it works at all. Many features on android aren’t widely supported and often get abandoned. Android just adds and adds more useless things every year without the refinement they need to focus on imo.


  • I see AI as being more useful in things like Bethesdas radiant quest system. Theoretically an AI could generate quest and character dialog and react in unique ways to game world events. As far as game elements, machine learning is actually a pretty good way to have dynamic difficulty where the player is pushed as far as they can go and game elements are tweaked accordingly. Or the AI could even design unique quest items and names if trained right.

    Plenty of applications for it but I think we’ll see it overused in some games which will lead to bland or non-cohesive elements that on the surface are fine, but don’t amount to anything unique. Like imagine cyberpunk but written by AI and it’d be mostly generic dialog with few connecting ideas. It’s not impossible for AI to get better at that though and maybe if it were only trained on other game dialog or if it gets approved by a human first, it could be incredible.


  • You’re not in the minority, I just think they should’ve committed to the bit more? The blending of styles is the weird part. Minecraft is already low fidelity and increasing the detail has always worked in the past for these movies. It’s part of why wreck it Ralph, the Mario movie, and even the emoji movie all did pretty well.

    I actually enjoyed seeing stuff like the piglins and nether all dressed up and fancy. I just think the people are presented as if the movie contains no animation and it doesn’t work. If they want to make it work, do the Sonic thing and blend the worlds by putting animated spaces in the real world.




  • Exactly. I remember this really being an issue with Far Cry 4. The villain there had me on the edge of my seat since the intro and I still think FC4 was one of the best far cry games to exist. The setting was amazing, mechanics worked really well, and the vehicles rocked.

    The thing it flopped on completely was interactions with the main bad guy and any semblance of story development. It wasn’t nonexistent, but the main villain is criminally underused in that game and is on screen for maybe 15-20 minutes total.

    But now we have the issue of far cry doing the Ubisoft signature multi-zone storytelling thing where the story is not linear and it’s completely wrecked by that. This game has the same exact issue that’s been here since FC5 and I hate it. I’d rather they keep the lookout points around and have a worse world and a better story with actual progression and characters. It’s like they’re determined to make games at a 6 or 7 out of 10 level.


  • I mean yes but imo the solution isn’t any of that. The problem is that Reddit has super niche communities that people expected to have enough users to build here. That isn’t the case. And we shouldn’t be looking to transplant entire communities because that rarely works.

    People really need to hear this: You need to be cross posting every single niche community post into a more general community. There are too many posts on here that exist in a knitting community but not in a general hobby community that’s more active.

    This is how Reddit works and we need to follow the template. You need strong pillars that people can flock to and then branch out from there. Examples might be r/funny, r/sports, etc. Then if people want super populated places to go and chat and post, those general communities are there. If they’re new, they can find your niche community by browsing the populated places. We don’t need templates for communities, we just need to have a few really populated places with high engagement to promote natural growth.