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Joined 8 months ago
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Cake day: March 20th, 2024

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  • Pocketpair has a pretty good case against Nintendo here, I think, because other games have used these things before.

    I know it was never actually released, but Scalebound had a mechanic that would have allowed a player to tell their dragon to perform a task, albeit, usually destructively.

    Guild Wars 2 Added a mechanic years ago that let players traverse water and land by automatically a switching between mounts.

    ‘Releasing’ a creature into a 3d environment has been done by every minion-mancer class in an MMO since the dawn of the genre.




  • Nine Parchments - Top down Magic slinging romp. Similar to the Majica series, but with less knowing how to do certain key-press combos.

    Orcs Must Die 2 - 3rd person tower defense where you place traps and use spells and weapons to take down foes. Continues the story of the first game, which did not have multiplayer, unfortunately.

    Children of Morta - Top down dungeon crawler. Take on the roles of a family trying to hunt down an ancient evil. Like the Belmont’s of Castlevania fame.

    Full Metal Furies - Top down action fighter. Fight the Titans as some of the last remaining survivors of Ragnarok. Fun dialing with a good-sized world map to explore.

    Astroneer - 3rd person survival crafting on a randomized planet. Cute component designs and a unique air management system. Plays best with a mouse & keyboard.

    Deep Rock Galactic - Space Dwarves Corporate mining simulator. You and up to 4 friends drive do into infested planetoids in order to make some Gold. Destructible terrain and shenanigans.