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Cake day: August 12th, 2023

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  • All of the complaints against Star Citizen and CiG are made by folks who don’t understand how games are made AND believe the people who make them, like Randy Pitchford, Peter Molyneux, Emoji Imagine, and others. Game designers talk about all the features that they want and then meet reality and have to pull those features back or cut them from the game.

    A publisher traditionally puts limits and deadlines on funding, requiring a developer to meet a criteria to get paid and continue development. The publisher will preview builds and give feedback on game mechanics or broader suggestions for game polish.

    Game designers who see success begin to dream big and will eventually pitch an idea that they can’t make because the money or time needed to implement the feature would prohibit the game from releasing in a timely manner. Chris Roberts made all of the Wing Commander series. He has a track record of making games that were so big and full of features that they inevitably see many features missing from the final game. Freelancer is the one everyone thinks of when they think chopped up Chris Roberts game.

    Star Citizen has no publisher to guide the veteran game developer. This allows Star Citizen to change game engines 3 times, having to rebuild much of their progress each time. Any why change the game engines? They were forced to because Crytek are bitches who wanted that giant pile of crowdfunding Star Citizen has gathered. Crytek forced the game to stop development - which is a large part of the delay in getting the game to market.

    People don’t know or care about the actual reason Star Citizen is still being developed instead of being released years ago. Most of you don’t care, but given the circumstances, no one could do any better.


  • “People give them money for a game” as a business model seems to be applied evenly for everyone else except CIG and Star Citizen. They were given money by fans to make a game. It currently is playable and is in active development. You put up an example where the game has similar systems but radically different gameplay. Star Citizen has gameplay, it is a fun activity to play with friends and it has a thriving ecosystem (despite your clearly untrue claim otherwise). You don’t play it, only know about it in the abstract, and don’t seem to understand game development.

    Hating Star Citizen feels less like genuine criticism and more like angry people grasping at a meme.










  • Behind the scenes, the company was quietly funding and purchasing game studios, with the apparent intent of producing games it could integrate on its own blockchain platform.

    How many is unclear. When asked what game studios it has purchased, Forte’s spokesperson confirmed its purchases of Rumble Games and Phoenix Labs, but said the company “hasn’t been announcing investments and partnerships for some time now, but more news will be coming from Forte soon.”

    This secrecy does not appear to break any laws. KUSK Law partner Don McGowan, former general counsel at Bungie and chief legal officer at The Pokémon Company, told Game Developer that there’s nothing illegal about keeping these purchases a secret, but that it is “fucking weird.”

    Forte Labs is super sketch.