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Joined 1 year ago
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Cake day: June 27th, 2023

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  • For me personally, the solution I prefer to see for “Our idea for this game is shaping up to be packed full assets that will swamp development” is for them to find some excuse to cut the content. Genuinely. Artistry thrives in the presence of limitations.

    Have an AI naturally grow the forest. Wait, there are plenty of games already doing that

    What games out of curiosity? You don’t just mean normal procedural generation which has been around forever? It’s not the same as using AI to generate a million different haircuts.


  • Honestly I’ve done just about everything over the years except ultimates (I play with IRL friends and I’m happy if we can clear a savage tier lol)

    If I had to pick a “main” activity I think it would be parsing tbh, I really enjoy chasing the numbers. I level up all jobs and also try to perfect at least the basic rotation for all of them. I’ll hang out on party finder and jump into extreme farms on off jobs to practice.

    But there’s also been months where I’ve done nothing but like, ocean fishing, diadem, pvp (I love crystal conflict, best part about endwalker to me) and so on. That’s been one of my favorite things about the game; you can get totally wrapped up in a huge project. Almost like you can play the game to take a break from playing the game. Just recently we’ve gotten into treasure maps, super chill



  • Carnelian@lemmy.worldtoGames@lemmy.worldhow is final fantasy XVI
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    2 months ago

    I genuinely hate it lol, as do all of my friends IRL.

    We’re all huge into 14, which was produced by the same team. I mention it because there’s a ton of overlap with 14. The cinematography in the cutscenes and even the emotes the characters use feel lifted straight from the older game. The structure of the combat segments is also uncannily similar, they feel a lot like 14 dungeons. So, my group generally felt like the game got stale really quickly, which colored our impression as a whole.

    The moment-to-moment gameplay also feels like a hyper simplified version of the “rotation” system in 14. You have a basic filler combo, and larger more powerful moves that can only be used again after a long cooldown timer. I found it to be under-stimulating, even after unlocking a few more things.

    The story was awesome in the segments covered by the free trial, but then everything after that just kind of slipped off my brain. More than anything, I remember side quests in particular were really boring to the point where it felt like a joke.

    We were really hyped and really really wanted to like the game when we first heard about it, and we were super hyped after playing the demo, but in the end it just felt like a really unpleasant slog to actually play.

    At the same time however I can totally see why people do really enjoy the game. I think it’s a divisive release, and often the people who love/hate it will cite the exact same things but paint them in a different light. I ultimately wouldn’t not recommend the game, I think $50 is a really fair price for it too for what you’re getting




  • Carnelian@lemmy.worldtoMemes@lemmy.mlCosts Less? When That Happened?
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    2 months ago

    Macs are like uncannily good at real-time audio processing, also audio and MIDI routing in general has less friction. Less tinkering in general when connecting external synths

    Like with anything you can find tons of people online who have no issues with their windows based production setup, YMMV. But macs are ubiquitous in the music space, from my experience I think it’s deserved