• 44 Posts
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Joined 4 months ago
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Cake day: July 6th, 2024

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  • Absolutely! But it also depends on the size of the company. Small companies can absolutely benefit from PMs. I used to take freelance clients as a engineer, and never accepted a job without a PM who was willing to block out the noise.

    In big companies though, I have a lot of disdain for PMs.

    Many literally spend their hours being the middleman between actual stakeholders. I recently had a project where the PM was just forwarding emails from one department lead to another. They didn’t understand the product or cared to follow any processes. Then distracting my team for status updates so they can build reports in Excel, so they can feed it up the chain if something was done or not.

    Fortunately, our retros are heavily engineer-centric and we can give harsh feedback/fire our PMs, which we have done successfully over the past few years.








  • Secondly I don’t blame devs for not beeing active on social media with the community. Especially when your game is rather small this task can be really mentally exhausting and we all know how easily people get toxic on the Internet.

    I took fault with that as well.

    I am a developer who makes games on the side. I mostly do gamejams and release games on itch.io. It’s a pretty positive community.

    But I did get one comment (only one) that some troll told me to stick to my day job. Like I am? I do this to create art and fun, and make bank working a boring software job. I put all my passion into making this game in a short gamejam window.

    I know some fans love reading about “the struggle”. They see the developer eating ramen and crunching 160 hours as passion. To me, that’s abuse. Because survivors bias, there are people with 100x the passion but their game doesn’t sell.

    Everyone who puts out a game is doing it for different reasons. You have no idea if the dev team was crunching late hours while their child was dying from cancer. Or if they were coding this on their golden yacht using AI bots. To judge them because they don’t share that as not having passion?

    It’s a toxic metric and would strongly recommend removing it.



  • Ubisoft games have such a weird “design by committee” feel to it. Like they poll the internet every few weeks and make decisions off of that. New hot game has battle pass? WE HAVE BATTLE PASS.

    They also seem to follow a checklist of mediocrity. Every game needs a dozen collectable items. Every game needs to have the same l types of quests that GTA3 had. Every game has to have a massive open world. Every game needs a online component and live service. Every game needs a incredible hook, which then they Marvel-safe it to avoid offending online babies.

    Their games come off with 7/10 energy. Ubisoft games don’t move the needle. They’re pretty adequate as a game. But when I have thousands of games to choose from every year… Ill pass.