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Joined 7 months ago
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Cake day: April 5th, 2024

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  • Indy games are art. Find an artist(s), pay them a living wage, and let them do their art largely undisturbed, guided by a vision of what the game should be, so they keep working towards the same goal. Let them learn from their mistakes and make their next game better. That leads to Baldur’s Gate 3.

    CEO of an AAAAAAA+ game developer/publisher: “No games are a product. The most important thing is that the line goes up, so we check what the user feedback is and listen to the loudest crowd that wants the same old shit, only to complain that they always get the same old shit. Also, hire cheap, treat people terribly and get everyone out of the industry as quickly as possible, and none of that art nonsense - I mean, how am I going to sell that to the shareholders, they just want an estimate of how many skins we will sell in 2025 so they will agree to my pay rise?”


  • I tried to replace Twitter by Mastodon but, in the end, I just left Twitter and don’t use Mastodon at all.

    This is me, I left Twitter, Facebook and Reddit. I reduced my online time a lot and it is better for my mental health and I have more time for my hobbies.

    Mastodon made it clear to me how much algorithms steer me and keep me online, when I don’t need that, don’t profit from it. When I had to search for content on Mastodon that was for me it felt not worth the effort while being fed by an algorithm on Twitter /Facebook / Reddit kept me endlessly scrolling.

    So I am very thankful to Mastodon for opening my eyes, but I will not use it anymore. Tchncs (world news, tech news and cat owl pictures) , Grouvee (gaming forum, keeping track of my games) and German Tagesschau ( tv news of my country) is enough to stay up to date and I feel freed from a burden that social media became for me.

    Also my phone stays in my bag now and I am more in the moment wherever I am - I have used it 99% less than before and my next smart phone will be a cheap one with the only must haves being the newest Android version and a replacable battery so it will last me for long.


  • In the first region in the midst of the first small village two neighbors are arguing. They are not giving a quest, they just talk to each other and listening gives such an insight in how war can turn people against each other that have been living peacfully and been friends for years.

    Do the side quests and take your time with the dialogue. Some of these stories are impactful, mostly sad and worth your time. If you are told that you should talk to people to find out more about your contract, do it. Some of these quests can be done with only talking to one person but you want to get the information from everyone and especially their side of the story.

    Do not look up the outcome of decisions. Make your decisions and live with them at least at your first playthrough. Most decisions have impact and seeing the outcome unfold makes this game special and yes often there is no “good choice” - that’s war for you.

    Last: Buy every Gwent card you can get your hands on and play with everyone you can. If you can’t win just come back later with better cards and obliterate them - it will feel goooood!

    The DLC’s are a must.

    Try out difficulty settings - there is a sweet spot for most people somewhere but what it will be for you no one can know, but it would be a shame if you play through the game not having found the difficulty that fits you best because you “always play on <insert difficulty>”.

    Have fun, I wish I could play this game for the first time again.



  • I wonder how many people regret their purchase like I do. I played 30 hours, dropped out and haven’t looked back. It wasn’t a terrible game, just not something that clicked with me in any way. If it weren’t for the steep price I would not have forced myself to keep playing even that long, I was bored very soon.

    I thought I could try the expansion on Game Pass, but turns out they only sell it and do not give it to Game Pass users for free, so I am not resubbing Game Pass and definitely not buying the DLC for another 30€. What a weird decision of them, could have given the game a new push of players.

    Even when I look at the mods available I am just not drawn to it.

    This is only the second game that I regret buying on release (not the pre-release, I was at least not that hyped) or at all since Watchdogs 1, but that I enjoyed in the end, it was just not what I had hoped for but still carried me to the end credits. I don’t think I will see them for Starfield ever.

    Glad that it has a fan base, just sad that it isn’t for me.



  • I also love Ryukishi07’s VNs, “When They Cry” series. The art is admittedly ugly, but the stories are very intricate and convoluted in the best sense of the word.

    The first of the “When They Cry” series are the only VNs I have ever played clicked through and it was surprisingly good, even for someone like me who isn’t into anime and kept me hooked through all the episodes. I highly recommend it.



  • An ex-Sony exec said laid-off employees should ‘go to the beach for a year’ or ‘drive an Uber’ Lian Kit Wee Sep 11, 2024, 7:15 AM MESZ

    Chris Deering Sony Former Sony Entertainment president, Chris Deering, told recently laid-off employees to take a break for a year and wait for opportunities to return. Reuters

    Ex-Sony Entertainment president Chris Deering said laid-off employees should take time off. Deering said that he doesn’t believe the recent Sony layoffs result from corporate greed. In February, Sony said it would lay off 900 employees from its PlayStation division.

    Former Sony Computer Entertainment Europe president Chris Deering has a blunt message for recently laid-off game developers: They should “go to the beach for a year” or “drive an Uber” until the job market improves.

    Deering, who led Sony’s European PlayStation division during the launch of the iconic game console and its successor, PlayStation 2, acknowledged the pain of Sony’s recent cuts.

    The company said in February it would lay off about 900 people globally and close PlayStation Studios’ London studio, amid a slowing gaming market. Deering dismissed the notion that the layoffs were purely driven by corporate motives.

    “I don’t think it’s fair to say that the resulting layoffs have been greed,” Deering said on journalist Simon Parkin’s “My Perfect Console” podcast. "I always tried to minimize the speed in which we added staff because I always knew there would be a cycle.

    Fluctuations in consumer spending and recent games’ diminishing sales impact the company’s ability to “justify spending the money for the next game,” making some staffing cuts inevitable, said Deering.

    Deering offered some unconventional advice for game developers affected by the layoffs. He suggested workers take time off or find temporary work, like driving for Uber, while the industry stabilizes.

    “It’s like the pandemic,” Deering told Parkin. “You’re going to have to figure out how to get through it, drive an Uber, or whatever. Find a cheap place to live and go to the beach for a year.”

    His remarks come at a time when layoffs have hit the gaming industry hard.

    Other game developers, including Microsoft and Unity, have similarly downsized their studios this year, cutting over 3,000 jobs at the start of the year, BI reported in February.

    This series of layoffs in the game industry stemmed from slumping game sales and a shrinking gaming demographic, BI previously reported. Revenue from video game sales in the US in 2023 fell by 2.3% from the previous year, and the average time spent gaming fell from 16.5 hours to 13 hours from 2021 to 2022. Related stories

    However, Deering seemed optimistic about the prospects for game developers. He told Parkin that laid-off workers should take advantage of the time off to recharge but keep an eye out for any opportunities to return to the industry.

    Game development skill is not going to “be a lifetime of poverty or limitation. It’s still where the action is,” said Deering.

    Deering is currently an advisor for Cudo Ventures, a company specializing in monetization applications.

    Sony Interactive Entertainment and Deering did not respond to a request for comment from BI sent outside business hours.