• 3 Posts
  • 19 Comments
Joined 1 year ago
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Cake day: July 5th, 2023

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  • Yep.

    They genuinely took everything that made people love their previous games, and removed it.

    They replaced hand crafted with random generation.

    They replaced rewarding exploration with vast empty landscapes peppered with repetative, boring duplicated PoIs.

    and they replaced interesting dungeons with literally a handful of pregenerated ones that get plopped and replopped over and over again.

    and it all builds up to…what? finding artifacts that give you totally-not-space-magic, with the same boring FMV every time, almost all the spells of which are generally useless… and an ending thats just a NG+ with very mild changes for the first few times you do it.

    and do it you must, because you are expected by them to beat the game at least…what was it? 10? 20? times? to get the best suit and ship.

    but you must do it on the same character, because you’re not allowed to change your perks, stats, or anything, to make it even remotely more interesting.


  • Land vehicles are just a haphazard stopgap fix for their incredibly poor design. Remember, Todd Howard was proud that the planets are impractically empty and big. He is proud of you having to spend 20 minutes to walk, with nothing at all in between, to destinations far away for no other reason than to scan the same anomaly you’ve seen 360 times before, or to encounger a PoI that you’ve explored 827 times before.

    They forget that people like to walk and explore in Fallout, Oblivion, and Skyrim, only because the worlds are hand crafted, lush, and full of nooks and crannies full of interesting things.

    Starfield is bland, empty, with only a handful of prefabbed locations that randomly spawn, that are the same down to the placement of debris every. single. time. you. encounter. them.