The similarities between game consoles and PCs have diminished significantly over the decades. However, Mark Cerny, the chief designer behind the PlayStation 4 and PlayStation 5, still...
Eh, I’d argue that controllers are part of a console, and often the most important part.
Interface is a huge deal, Xerox giving Gates the computer mouse is what led to PCs becoming widespread.
And it’s used in like, every PS5 game…
The issue is there just aren’t many real PS5 games. It seems like the majority are just “next gen updates” these days, but I’m not aware of a single game designed for PS5 that just ignores adaptive triggers…
Except that’s not even a console innovation, that’s a control/controller innovation.
That said it’s barely used and will probably quickly be forgotten as a feature.
Eh, I’d argue that controllers are part of a console, and often the most important part.
Interface is a huge deal, Xerox giving Gates the computer mouse is what led to PCs becoming widespread.
And it’s used in like, every PS5 game…
The issue is there just aren’t many real PS5 games. It seems like the majority are just “next gen updates” these days, but I’m not aware of a single game designed for PS5 that just ignores adaptive triggers…
Maybe some that released day 1 of the console.