If a company isn’t willing to support steam deck/Linux through an easier support option like proton, I highly doubt they’ll be willing to support it with higher effort native ports.
As a hardcore Linux fan, the only way I see game devs publishing native Linux ports is when when it has a >30% market share.
But I’m pretty sure the publishers will still come up with excuses like “The Linux platform is uncontrollable; there is no way to verify the platform integrity because everyone has root”
As a hardcore Linux fan, the only way I see game devs publishing native Linux ports is when when it has a >30% market share.
For Valve Linux isn’t just another OS. It’s their Steam Deck platform which they could promote towards publishers the same way as console makers promote their platforms. This story once again shows that chasing Windows compatibility without using Windows is a stepping stone but not the final answer.
If a company isn’t willing to support steam deck/Linux through an easier support option like proton, I highly doubt they’ll be willing to support it with higher effort native ports.
As a hardcore Linux fan, the only way I see game devs publishing native Linux ports is when when it has a >30% market share.
But I’m pretty sure the publishers will still come up with excuses like “The Linux platform is uncontrollable; there is no way to verify the platform integrity because everyone has root”
For Valve Linux isn’t just another OS. It’s their Steam Deck platform which they could promote towards publishers the same way as console makers promote their platforms. This story once again shows that chasing Windows compatibility without using Windows is a stepping stone but not the final answer.