I doubt it. When you make a game free to play, only about 5% of your players will ever pay any amount of money, which means your total audience needs to be enormous. I think when they revealed it and looked at metrics like social media and wishlists, they saw the writing on the wall and were just trying to lose less money by charging for it up front.
I doubt it. When you make a game free to play, only about 5% of your players will ever pay any amount of money, which means your total audience needs to be enormous. I think when they revealed it and looked at metrics like social media and wishlists, they saw the writing on the wall and were just trying to lose less money by charging for it up front.