• Lvxferre@mander.xyz
    link
    fedilink
    English
    arrow-up
    2
    ·
    4 months ago

    The sad part is that the idea behind DLCs (to develop further content for a game already released, in exchange for additional money) is reasonable. Or it would be, if shitty developers didn’t abuse it to the point that it stopped being “downloadable content” to become “dumb and lazy cashgrab”.

    I also think that CA isn’t just being benign with this statement, or his whole “let us not be arseholes” approach towards development. He’s being smart; player trust might be hard to measure but it has direct impact on word-of-mouth advertisement and piracy, so it’s basically the difference between “everybody knows it, plenty bought it” and “the few ones who know it pirated it”.

    • 50MYT@aussie.zone
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 months ago

      Another excellent example of this working is Factorio.

      The original game doesn’t cost a fortune, it’s made by a small extremely dedicated team. They polished it so hard the shine made everything else look like vanta black. Playing Factorio ruins other games because the depth and quality of everything else is so poor in comparison.

      The game came out in like 2013 early access. Full release completed in 2020. A decade after initial launch, they are going to offer a DLC, that will cost money.

      Absolutely happy to pay for a DLC for that perfection.

      • at_an_angle@lemmy.one
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        I’m not happy to pay money for that DLC.

        Are you kidding me? Already have 1400 hours in the game. And if this DLC is gonna double the base game, I’m screwed.

    • SSJMarx@lemm.ee
      link
      fedilink
      English
      arrow-up
      0
      arrow-down
      1
      ·
      edit-2
      4 months ago

      the idea behind DLCs

      Back when they were called “Expansion Packs” and came on a disc for players who didn’t have a good internet connection. You can trace the death of the expac and the rise of MTX in the postlaunch monetization of Bethesda’s biggest games - Morrowind through Skyrim all have entire extra games that you can graft onto them for a premium price, but then during Skyrim’s release and re-release era they dip their toes into MTX via the Creation Club, to their total embrace of the concept in FO76.

      But actually I think that blaming Bethesda is a bit of a red herring. The real dawn of DLC as we know it today wasn’t horse armor, it was Halo 2’s additional multiplayer maps. Microsoft went from releasing maps for free to charging for early access to maps that became free eventually to making everyone buy the maps. At around the same time they forced Valve to charge for Left for Dead 2 maps that were released for free on PC. MS really took point on conditioning gamers to lower their expectations for post launch content.

  • Album@lemmy.ca
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    30 million copies sold. even if he only made a dollar into his pocket for each sale…hes doing alright.

    • ilinamorato@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 months ago

      But I have absolutely no problem with that whatsoever. Dude wrote a good, solid, complete game, sold it for a fair price, and made bank. That is the business model I want software to be sold under, and I’m thrilled to see it working for him.