The electrifying ballerina, walking Tesla Coil, the other electricity themed frame - Gyre!
Release date: 2022-04-27
Passive: Gyre’s abilities gain a flat 10% Critical Chance per active Electricity status proc affecting an individual enemy to deal 2.0x Critical Damage against that enemy.
Arcsphere - Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.
Coil Horizon - Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
Cathode Grace - Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.
Rotorswell - Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.
Acquisition: Component and main blueprints can be acquired from The Holdfasts’ bounties on the Chrysalith.
Gyre herself is the “nobody else gets to play” frame. I run 155% duration so I just need to get a handful of kills at the start and the buffs are self-sustaining. Enemies only need to be tagged by Rotorswell or Coil Horizon to get the duration extension, so after a point you just have to keep up and keep throwing Coil Horizon.
I didn’t know you could get more duration on assists but its the “I just need to get a handful of kills at the start” that causes problems for me. Especially in exterminations or defense where it’s not quite so dense
Madurai helps with that too, since Power Transfer gives you faster casting, and you can naturally get Sling Strength by rapidly void dashing to the first pack of enemies.