The electrifying ballerina, walking Tesla Coil, the other electricity themed frame - Gyre!
Release date: 2022-04-27
Passive: Gyre’s abilities gain a flat 10% Critical Chance per active Electricity status proc affecting an individual enemy to deal 2.0x Critical Damage against that enemy.
Arcsphere - Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.
Coil Horizon - Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
Cathode Grace - Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.
Rotorswell - Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.
Acquisition: Component and main blueprints can be acquired from The Holdfasts’ bounties on the Chrysalith.
If you want to avoid the squishiness, the new holy trinity of passive defensive tools is Eclipse+Primed Redirection+Arcane Aegis, but Health Conversion+Arcane Blessing+Fractured Blast/Lycath’s Hunt is still good. The Eclipse build can tank really well for a few hundred levels, and it’s my daily driver Gyre build. Anything more and Pillage sadly does just kind of win for survivability, and is what I use for Circuit.