Avowed was a surprising delight to play for the first time. After a lot of questions about the shift in art direction from the teaser trailer, questions about the length, and a combat demo on the Xbox stage that had many asking if the game was earlier in development than expected, we're happy to report that Avowed is feeling great, looking great, and offering a compelling story based on the early slice we played.
It has good bones. It seems a shame to have built out all the art, game engine, etc and not have made it longer. I get your point in that it was tidy, but I still can’t help but feel an opportunity was lost by not fleshing it out a bit.
But at the same time, I was never bored by content that felt like padding, they made the game in under 5 years, and Obsidian is a multi project studio often rated one of the best places to work, perhaps one of the best examples of sustainable game development in the industry. It’s nice to have an RPG that only takes 25 hours when there are more than enough of the ones that take 100 hours out there.
It has good bones. It seems a shame to have built out all the art, game engine, etc and not have made it longer. I get your point in that it was tidy, but I still can’t help but feel an opportunity was lost by not fleshing it out a bit.
But at the same time, I was never bored by content that felt like padding, they made the game in under 5 years, and Obsidian is a multi project studio often rated one of the best places to work, perhaps one of the best examples of sustainable game development in the industry. It’s nice to have an RPG that only takes 25 hours when there are more than enough of the ones that take 100 hours out there.