nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 23 hours ago'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comexternal-linkmessage-square27fedilinkarrow-up1146arrow-down11cross-posted to: games@lemmy.world
arrow-up1145arrow-down1external-link'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 23 hours agomessage-square27fedilinkcross-posted to: games@lemmy.world
minus-squareBlue_Morpho@lemmy.worldlinkfedilinkEnglisharrow-up1·4 hours agoIt’s a weird argument for them to make: We are too exhausted to make a short game so instead made an entirely new full game.
minus-squareEmi@ani.sociallinkfedilinkEnglisharrow-up2·3 hours agoI assume that’s how creativity works? Making new different things gets you more ideas than doing similar thing over and over.
It’s a weird argument for them to make: We are too exhausted to make a short game so instead made an entirely new full game.
I assume that’s how creativity works? Making new different things gets you more ideas than doing similar thing over and over.