• magic_lobster_party@fedia.io
    link
    fedilink
    arrow-up
    31
    ·
    16 hours ago

    They hoped the episodic delivery of games would be the future. Especially alongside a digital distribution platform like Steam. I suspect they realized episodes wasn’t the way after the release of Orange Box, so they moved on from that.

    • Blue_Morpho@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      7 hours ago

      They didn’t try. They did one then it was years before episode 2.

      You have to actually make episodes before declaring it a failure.

      • magic_lobster_party@fedia.io
        link
        fedilink
        arrow-up
        2
        ·
        5 hours ago

        I watched the full documentary now. It’s clear they were burned out of Half Life when they started with Episode 3. The idea to deliver a new episode every 12 months wasn’t creatively sustainable. So they put it on hold while they worked on L4D and other projects.