nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 days agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square28fedilinkarrow-up154arrow-down15
arrow-up149arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 days agomessage-square28fedilink
minus-squareKichae@lemmy.calinkfedilinkEnglisharrow-up8arrow-down1·edit-21 day agoAs if development teams choose their projects in publisher owned studios.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up4·22 hours agoThe project came before a publisher owned them.
As if development teams choose their projects in publisher owned studios.
The project came before a publisher owned them.