Dia and gimp are ok, but they’re still quite behind the curve. I love floss and wouldn’t use the closed alternatives, but we got to know where we stand.
The ones I’ve seen in the wild are pvcs and ccc/harvest, but there are others. I think they usually try to brand it as part of a larger end-to-end SDLC tool or change management, or it’s built to work with a specific proprietary system like Autodesk vault.
Blender had a reeeeaaally long way though, I remember a time where Blender was quite big already but Maya just was miles ahead in terms of usability. Nowadays they are not only even, Blender is probably used more often since it’s not only free but more people know how to use it than Maya
I tried blender in those old days but stuck with cinema 4D at the time, blender really sucked. These days it’s totally awesome kinda wish I had more time for it but I’m focused on other things.
It’s funny because apps like Blender and Krita are actually competitive to proprietary software.
And Linux/BSD are so good proprietary developers rip them off to whatever degree legally permissible.
Microsoft servers also use linux
And Firefox, git, Dia, gimp, etc…
Proprietary OS’s like Windows and macOS lack package managers too that tools like chocolatey and homebrew provide.
Dia and gimp are ok, but they’re still quite behind the curve. I love floss and wouldn’t use the closed alternatives, but we got to know where we stand.
There are proprietary VCS?
git was created because a proprietary VCS was being a dick
There were many.
There’s perforce
I was going to say git butler, which wraps git, but actually looks like that’s gone open source
The ones I’ve seen in the wild are pvcs and ccc/harvest, but there are others. I think they usually try to brand it as part of a larger end-to-end SDLC tool or change management, or it’s built to work with a specific proprietary system like Autodesk vault.
And OBS
Windows has WinGet now, which is a built in package manager. It might not be as good as most linux distro package managers, but it does exist.
Blender had a reeeeaaally long way though, I remember a time where Blender was quite big already but Maya just was miles ahead in terms of usability. Nowadays they are not only even, Blender is probably used more often since it’s not only free but more people know how to use it than Maya
I tried blender in those old days but stuck with cinema 4D at the time, blender really sucked. These days it’s totally awesome kinda wish I had more time for it but I’m focused on other things.
And also maya sucks.
Krita is fucking slow though :/