My wife and I played through Duck Detective: The Secret Salami over the weekend. It’s short and sweet, and you can beat it in one sitting, and it plays very similarly to Golden Idol. If you’re looking for more of that, I’d recommend it, even if it’s not quite as good.
Indika has only gotten better as I’ve gotten further in. I’ll probably beat that game tonight, as I understand it’s not very long. While largely a narrative adventure game, it’s got some wild ideas for game mechanics.
I finished Prince of Persia: The Lost Crown. It starts off so strong, and I felt like it might be one of the best metroidvanias I’ve ever played. Then you get a few hours in, and you just keep running into spots where you need to double jump to progress forward. When you finally unlock it, it’s not an exciting empowering moment but one of relief. The combat and platforming challenges are all really well done, but they just made so many of them that the pacing of the drip feed of metroidvania upgrades is too slow. With some better pacing, this really would have been one of the best metroidvanias I’ve ever played rather than one that’s just really solid.
As per usual, I also played some more Skullgirls. I went 0-2 in the latest tournament bracket, but both of those opponents were really tough, including a close 3-2 set with a former champion, so that felt like solid progress. In a world with replay takeover, it’s much easier to learn from those losses.
I finished my replay of Wolfenstein: The New Order. It’s still really good, and I’m glad I got a refresher of the story beats, but I’m sure as hell not playing the sequel with a controller like I did for this one. It’s just not a good way to play the game.
My wife and I played through Duck Detective: The Secret Salami over the weekend. It’s short and sweet, and you can beat it in one sitting, and it plays very similarly to Golden Idol. If you’re looking for more of that, I’d recommend it, even if it’s not quite as good.
Indika has only gotten better as I’ve gotten further in. I’ll probably beat that game tonight, as I understand it’s not very long. While largely a narrative adventure game, it’s got some wild ideas for game mechanics.
I finished Prince of Persia: The Lost Crown. It starts off so strong, and I felt like it might be one of the best metroidvanias I’ve ever played. Then you get a few hours in, and you just keep running into spots where you need to double jump to progress forward. When you finally unlock it, it’s not an exciting empowering moment but one of relief. The combat and platforming challenges are all really well done, but they just made so many of them that the pacing of the drip feed of metroidvania upgrades is too slow. With some better pacing, this really would have been one of the best metroidvanias I’ve ever played rather than one that’s just really solid.
As per usual, I also played some more Skullgirls. I went 0-2 in the latest tournament bracket, but both of those opponents were really tough, including a close 3-2 set with a former champion, so that felt like solid progress. In a world with replay takeover, it’s much easier to learn from those losses.
I finished my replay of Wolfenstein: The New Order. It’s still really good, and I’m glad I got a refresher of the story beats, but I’m sure as hell not playing the sequel with a controller like I did for this one. It’s just not a good way to play the game.