It was East Coast Throwdown weekend, so I was playing a ton of Skullgirls, Street Fighter 6, and Guilty Gear Strive, as well as unwinding at the hotel room with some Marvel vs Capcom collection and Vampire Savior in the other Capcom collection. I expected to do better in all three games that I entered than I did, but I really do think the level of competition was just that high. It was nice to see iControl take Skullgirls, over Dekillsage, no less.
Other than that, it’s been Divinity: Original Sin II still. I’m at that part of that game that happens in both Divinity: Original Sin games where you’re just pigeon-holed into what combat challenges you can actually overcome at your current level, so I’m prodding at the edges until I come across a quest or combat encounter that’s level-appropriate. These are the benefits of Baldur’s Gate 3 having half as many levels, so there’s approximately twice as much content you can opt to do at any given time.
It was East Coast Throwdown weekend, so I was playing a ton of Skullgirls, Street Fighter 6, and Guilty Gear Strive, as well as unwinding at the hotel room with some Marvel vs Capcom collection and Vampire Savior in the other Capcom collection. I expected to do better in all three games that I entered than I did, but I really do think the level of competition was just that high. It was nice to see iControl take Skullgirls, over Dekillsage, no less.
Other than that, it’s been Divinity: Original Sin II still. I’m at that part of that game that happens in both Divinity: Original Sin games where you’re just pigeon-holed into what combat challenges you can actually overcome at your current level, so I’m prodding at the edges until I come across a quest or combat encounter that’s level-appropriate. These are the benefits of Baldur’s Gate 3 having half as many levels, so there’s approximately twice as much content you can opt to do at any given time.