My first reply said it was streaming high-res data from the cloud. Considering it’s a flight simulator advertising to cover the entire world, most people would intuit that would include textures and 3d models.
I’m not going to sit here and argue with you, have a nice day.
Your first reply also stated that it needed 180mbps to stream weather data.
This was not me. Maybe check usernames next time?
And your point about fitting the entire world’s albedo, normal, roughness, specular, height, etc etc textures as well as high-fidelity 3D models is laughably false. OBVIOUSLY it’s going to be highly detailed, you are literally the only person confused about this.
You sorta glossed over this part.
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How… do you think we represent physical objects digitally? Vibes?
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We shouldn’t have to say that at this point, my initial reply already conveyed that information.
I understand the gripe with it though, I hope they have the option to download areas ahead of time because yeaaaaah that’s excessive
(Though it’s probably a one-time download, with models and textures cached for later use)
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My first reply said it was streaming high-res data from the cloud. Considering it’s a flight simulator advertising to cover the entire world, most people would intuit that would include textures and 3d models.
I’m not going to sit here and argue with you, have a nice day.
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Alright, one more:
This was not me. Maybe check usernames next time?
And your point about fitting the entire world’s albedo, normal, roughness, specular, height, etc etc textures as well as high-fidelity 3D models is laughably false. OBVIOUSLY it’s going to be highly detailed, you are literally the only person confused about this.