Splitgate 2 pushes the series in new directions but will this please fans of the original? Ian Higton finds out in this preview based on the Splitgate 2 Alpha.
The shift from “we’re making a fun and relatively casual arena shooter with a neat gimmick and extremely rewarding fundamentals” to “we’re making a generic e sport shooter” was swift and, frankly, uncalled for.
My friends and I all LOVED the pick-up nature of SG1. We’re all adults with busy lives, so hopping into a ~5 minute casual match was just so easy. And the casual nature made it feel like we could have success without “grinding” the game. I guess that is explicitly not the intent of SG2.
The shift from “we’re making a fun and relatively casual arena shooter with a neat gimmick and extremely rewarding fundamentals” to “we’re making a generic e sport shooter” was swift and, frankly, uncalled for.
Yeah… Kind of bummed on it. I’ll try it out with some friends but I doubt we’ll play it for long
Passion project vs corporate venture
Yeah it bums me out to see the shift. I hope it’s more accessible than it seems on the surface, SG1 really clicked with me for a while there.
My friends and I all LOVED the pick-up nature of SG1. We’re all adults with busy lives, so hopping into a ~5 minute casual match was just so easy. And the casual nature made it feel like we could have success without “grinding” the game. I guess that is explicitly not the intent of SG2.