The loading screens were unavoidable back in maybe 2005 when they released Oblivion. But now it’s 20 years later and it’s pretty crazy that they are still dealing with the same limitations where the game is split up into zones with a max of like 12 NPCs each before you have to load in a new zone.
I understand it’s mostly due to the way they handle everything as a physics object in the game, but it’s hard to believe the gameplay sacrifices they are making just so I can dump like 100 cheese wheels or whatever on the ground and watch them roll around.
The loading screens were unavoidable back in maybe 2005 when they released Oblivion. But now it’s 20 years later and it’s pretty crazy that they are still dealing with the same limitations where the game is split up into zones with a max of like 12 NPCs each before you have to load in a new zone.
I understand it’s mostly due to the way they handle everything as a physics object in the game, but it’s hard to believe the gameplay sacrifices they are making just so I can dump like 100 cheese wheels or whatever on the ground and watch them roll around.
Mmmmm. Cheesewheels