• 0 Posts
  • 28 Comments
Joined 11 months ago
cake
Cake day: November 7th, 2023

help-circle

  • she was born into it because iirc her parents are one, and its less of a story of her converting to one.

    my opinion is that of course, theres basically no replacing Chester, but as a group they need to leverage what she can do and hopefully push out a banger. Need to not look at the past too long and look ahead


  • the idea of it improving battery is that generating frames is less performance intensive than running a certain framerate (e.g 60 fps capped game with frame gen at double the framerate consumes less power than running the same game at 120 fps). though its slightly less practical because frame generation only makes sense when the base framerate is high enough (ideally above 60) to avoid a lot of screen artifacting. So in practical use, this only makes sense to “save battery” in the context that you have a 120hz+ screen and choose to cap framerate to 60-75fps.

    If one is serious about minmaxing battery to performance in a realistic value, people should have the screen cap at 40 hz, as it has half of the input latency between 30 and 60 fps, but only requires 10 more fps than 30 which is a very realistic performance target for maintaining a minimum on handheld.



  • the advtage the steam system has is first the bought game/gifted game situation, as well as the more important factor, the recent opinion score, as at amy given momemt a game can get good because of a major change (e. g payday 2 reverting all the pay 2 win content the original publisher mandated) or gone to shit because of greed or a bad patch.

    the problem users have is finding a curator that has a similar taste in games that they do. If I was a fan of JRPGs, im not going to care about the opinion on some person who doesnt really play jrpgs. at the same time, if you like some niche genre, to the general public, that niche is always less popular, so itll get worse ratings thanit should compared to people who enjoy said niche.




  • im not saying consoles have 0 appeal and wont have buyers, its just that their market is in real time, decreasing while on pc has increased, especially post covid. with the advent of streaming, more and more people are shifting over to PC because of it. im not saying consoles are dead as in 0 sales, but the market is forever going to decrease for it, as more people get into pc, and those countries that cant afford to already got into mobile gaming (mobile gaming accounts for more than 50% of the profits of game sales)


  • the difference is at least you can see it in more real time numbers. Xbox is clearly a dying brand, which leaves Sonys home console sales for now (~60M) and the switch as a handheld device. Devs are already starting to port everything on PC, and 1st party game development rate has gone down a lot. 3rd party devs are also starting to abandon console exclusively/timed exclusively over time (capcom making the next monster hunter simul release on pc instead of a year and a half cadence, square enix backtracking on making final fantasy a timed exclusive due to not enough sales)

    Japan is completely flipping its old image of PC being the device for porn addicts of years past and starting to heavily buy into pc too, which is why Valve went to attend Tokyo gameshow to pitch the steamdeck for japanese handheld players(which remain the majority of console purchases in japan)




  • insee it as apple is a full vertical stack conpany who doesnt want to share its vertical stack as it cuts into their profit.

    its what nvidia is trying to do, and if windows for arm takes off, i bet that nvidia is ready to attempt to remove all competition on windows due to how reliant some sectors of the industry are for nvidia hardware


  • devs on pc have to decide which set of hardware to optimize for. it’s a step that they choose based on harwdare adoption trends. There is always a point where something is too hardware demanding that it would greatly hinder sales when making a decision. With a fixed hardware platform, devs have a concentrated point in hardware adoption to target.

    For instance, say you developed a game where the minimum hardware requirement was slightly higher than a steam deck. If enough steam deck sales exist, the dev might have an incentive to optimize the game more just to get access to said market.



  • state of play is sony’s counterpart to “Nintendo Direct”. With the death of E3, all major companies have their own showcase of shows digitally, while some of them will just announce it in the general show (Geoff’s Summer Game fest, the “generic e3 show”)

    basically Sony if showing off their own games, has 2 shows:

    State of Play is sonys version of, includes 3rd party companies producing content on playstation

    Sony also has a different showcase called “Playstation Showcase” thats directed specifically to 1st party stuff

    just for completion sake, Microsoft’s game info show is called “Xbox Game Showcase”



  • basically specifically for AAA titles, development cost for them are soo astronomically high that the console platform isnt enough to support them alone (imo) both Sony and Microsoft basically have to decide to either scale back complexity of games (like what Nintendo would do) or release it to more platforms because 1 device platform is no longer enough for some titles.

    Sony decides to port to PC, (and so does 3rd party companies like Square Enix and capcom who realize the need), while Microsoft is taking the subscription route which bolters both their cloud infrastructure numbers, and provides a subscriber count which investors like because subscriptions are content quarterly flow of money rather than peaks and drops based on game release.