So, this uses a macro, but if you’re thinking anything is possible with a macro, it’s actually not in Rust. The input does still need to parse as valid Rust tokens.
Which means the authors asked themselves at some point: Is the Rust syntax a superset of the Python syntax?
And well, it’s not. In particular, some Python keywords will just be tokenized as an identifier (like a variable name).
But it is close enough that the authors decided against requiring a massive string to be passed in, which does amuse me. 🙃
What is it about python users just refusing to adapt to other languages?
With projects like these, I’m always torn between thinking that it’s cool it’s possible, and horror that someone somewhere will try to use this in production code.
It’s probably both
Personally, I can’t wait to inline PHP in my rust code!
Better yet inline PHP inside the inline python in your rust code
This is absurd, the amount of effort that must have gone into this purely for shits and/or giggles
shits and/or giggles
That’s probably the single most impactful cause for doing things with computers
is it converting the syntax to rust? wouldn’t that be easier at the LLIL level or i guess python bytecode level?
From what I understand, it works like this:
oh ok nm i misunderstood. thanks